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The Hows and Whys of the Games Industry

- PRINTED EDITION! -

# Intended for amateurs who wish to ‘break...



The Hows and Whys of the Games Industry - PDF Edition

- PDF EDITION! -

# Intended for amateurs who wish to ‘break into’...



The Hows and Whys Of Level Design - SE - Printed edition

This book covers both the visual and artistic side as well as the gameplay aspect of level...



The Hows and Whys Of Level Design - SE - Ebook/PDF edition

This book covers both the visual and artistic side as well as the gameplay aspect of level...


Hourences' Storefront

The author has published two books up to now, and both books are aimed at amateurs, students, and enthusiasts who have interest in the games industry and/or level design.


The Hows and Whys of Level Design

This book will help aspiring, and perhaps veteran, designers in designing better levels for computer games. Rather than addressing the usual 'how to make a room' or 'how to place a light' issues, the book, instead, is about how to make that room look good; why certain decisions are made in order to achieve the design goal, and how to plan out how to get there: The hows and whys. The book addresses all aspects of level design ranging from the gameplay aspect for both multiplayer and singleplayer, to audio, to the visual aspects such as lighting and architecture, and more.
It is aimed at explaining the theory behind design. Why light color X or architectural element Y work better in situation Z and what not to do. Why a level is fun and what makes it so. The do's and don'ts of environment creation for games. Guidelines and tips to improve the quality of self-made levels.


The Hows and Whys of the Games Industry

This book is for those who are interested in the video game industry, but who are still undecided as to whether or not to pursue a game development career, and those who have already made their decision but are looking for additional information and guidance before plunging in head first.
The overall goal here, is to provide an objective and honest discourse on how the industry works as a whole; the general expectations within it, and discussion of its positive and negative aspects. A career in the games industry may sound nice, but is it really as good as it sounds? Is it actually what you – the reader – are looking for? It is your dream job? Are you a good fit for it?
Besides the pros and cons, the book will also provide you with answers to some of the most common questions. For example, how much can one expect to earn? What’s the best way to apply to a position with a company? What can once expect during a job interview? Plenty of tips for what to look for when searching for a job will be provided.


About the author

The author, Sjoerd "Hourences" De Jong, has worked as a level designer in both permanent as freelance position for studios like Guerrilla Games, Streamline Studios, Psyonix Studios, Digital Extremes, Epic Games, Webzen, Prophecy Games, Playlogic, and Khaeon on numerous games, such as Shellshock Nam '67, Killzone, Unreal Tournament 2004, and The Chronicles of Spellborn.
Besides his professional activities he is also an active member of the Unreal mod community, where he works on mods, custom levels, tutorials, texture packs and other such activities, and has been doing so for the past eight years.



More information can be on www.Hourences.com


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