Articles tagged "gamification"

Lulu.com Backs BookLamp’s ‘Gamification’ Kickstarter Campaign

Company That’s Helped Millions Tell Their Stories Contributes $30,000 to Help Tech-y Generation Bond with Books

(Raleigh, NC/ Boise, ID) — Nov. 13, 2012 – Open publisher Lulu.com today announced it will pledge $30,000 to BookLamp’s “The Game of Books” kickstarter campaign, designed to bring the joys of reading to a new generation. The contribution amounts to almost a third of the campaign’s fundraising target, and Lulu hopes to encourage others to also support the innovative use of gaming and technology to promote reading.The public face of the massive Book Genome Project, BookLamp is building The Game of Books as an app, a digital card game, and a way to promote young adult reading in schools and libraries across the country. It combines elements of Foursquare with Xbox Live-style gamer achievements (such as badges) to encourage social reading.The blend of new tools and timeless thrills is exactly what attracted Lulu, a pioneer in self-publishing since 2002.“Lulu continues to look for ways to move the publishing industry in new directions,” says the company’s marketing chief Brian Matthews. “The means of finding new books today is relatively limited: the media, word of mouth and bookstores. The Game of Books and the Book Genome Project add an engaging new element. Gamification becomes a way to discover books you just might love and to connect with a new generation.”Matthews adds that while The Game of Books should spur more reading in the long run, in the short term he hopes book lovers of all kinds — from corporations to individuals — will help write a happy, successful ending to the Kickstarter campaign (closing Dec. 17).
For more information, please contact media@lulu.com.