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  REIGN (Solis Hardcover)

A roleplaying game of social clashes and historic decisions, in which the fates of nations and cultures hinge on the actions of a few bold visionaries. Also available in a less expensive softcover at http://www.indiepressrevolution.com/xcart/product.php?productid=16591
(365 pages) Hardcover:  $49.30

  Earthdawn Player's Compendium (Hardcover)

Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.Earthdawn is a roleplaying game set in a world of high adventure, high magic, and terrible danger. The Player's Compendium is the definitive book for Earthdawn players, taking characters from the First to Fifteenth Circle in their Disciplines. This book contains everything your character needs for years of play, featuring revised and updated game mechanics, hundreds of spells, talents, knacks, skills, and much more! [RBL-100]
(524 pages) Hardcover:  $56.95

  This Is Not A Game: A Guide to Alternate Reality Gaming

Imagine a world of mystery and excitement, adventure and fantasy, waiting for you to explore. A world that reacts to your every move, with characters that talk to you, send you messages, and even give you items to help you in your quest. A world so immersive that you can no longer tell where reality ends and fiction begins. Welcome to the world of Alternate Reality Gaming. This Is Not A Game: A Guide to Alternate Reality Gaming by Dave Szulborski is the perfect introduction to this exciting new world.
(395 pages) Paperback:  $24.99

  Earthdawn Gamemaster's Compendium (Hardcover)

Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.Earthdawn is a roleplaying game set in a world of high adventure, high magic, and terrible danger. The Gamemaster's Compendium is the definitive book for Earthdawn gamemasters, providing all mechanics related to poison, traps, ship battles, and gamemaster characters. This book contains everything you need for years of play, featuring revised game mechanics, updated setting material, guidelines on creating campaigns in Barsaive, and extended information on creatures, dragons, Horrors, spirits, magical treasures, airships, riverboats, and much more! [RBL-101]
(524 pages) Hardcover:  $56.95

  Spirit of the Century (Hardcover Edition)

The deadly Doctor Methuselah seeks to unravel time itself with his solution to the Eternity Equation... Gorilla Khan stalks darkest Africa from conquered Atlantis... Mad scientists, strange sorcerors, and power-hungry dictators all seek to undo the fate of humanity. It's the final century of the second millennium . and you are our last hope! "Spirit of the Century is by a wide margin the best pulp game I've yet read, and yes, I do include the one I co-developed in that. Spirit builds with flair and intelligence on its predecessors, including Adventure, transmuting good intentions into brilliantly smooth execution. ... If you like to play pulp adventure roleplaying, then you want to check this out." - Bruce Baugh, lead developer on Adventure! This is the hardcover edition, which will take a few weeks to print up. Take a look at other versions as well!
(426 pages) Hardcover:  $50.00

  The Way of Samurai: 101 Samurai Sudoku puzzles

Directly from the creator of The Washington Post's Samurai Sudoku puzzles, this book brings you 80 Samurai Sudoku puzzles and 20 Samurai X Sudoku puzzles in 4 levels of difficulty, plus one bonus Killer Samurai Sudoku puzzle. Samurai puzzles provide five times the challenge, fun and satisfaction!
(124 pages) Paperback:  $11.96 Download:  $4.95

  Earthdawn Name-giver's Compendium (Hardcover)

Eight Name-giving races dwell in the land of Barsaive--Dwarfs, Elves, Humans, Orks, Obsidimen, Trolls, T'skrang, and Windlings--each with its own culture and traditions. Despite their differences, they are bound by shared experiences, beliefs and love for their land. Together they embody the heart and soul of Barsaive.The Earthdawn Name-giver’s Compendium offers an in-depth look at the eight Name-giver races, and provides extended information on fifteen new Disciplines, new talents and talent knacks, as well as special rules for playing each race. Requires use of the Earthdawn Player’s Compendium. [RBL-200]
(340 pages) Hardcover:  $42.95

  The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console

A fascinating insider's look at the creation of the Xbox 360 and Microsoft's multi-billion dollar gamble to become a leading force in the global video game industry. Through extensive interviews and unprecedented access, San Jose Mercury News Technology and Gaming Writer Dean Takahashi takes you behind the scenes as he reveals... The birth of the machine as seen through the eyes of the Xbox 360 engineers who designed it... Blow-by-blow coverage of the heated internal debates as senior Microsoft executives battle to define the future of the Xbox brand... The strategic chess moves as Bill Gates, Steve Ballmer, and company take risk after risk, trying to outmaneuver their archrivals for the brass ring: dominance of the incredibly lucrative video game market... Sony, Nintendo, Electronic Arts, the entire Microsoft Xbox 360 team, and the industry's most celebrated game developers -- all of the major players are included in this captivating story.
(404 pages) Paperback:  $24.95

  Earthdawn Player's Compendium (Softcover)

Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.Earthdawn is a roleplaying game set in a world of high adventure, high magic, and terrible danger. The Player's Compendium is the definitive book for Earthdawn players, taking characters from the First to Fifteenth Circle in their Disciplines. This book contains everything your character needs for years of play, featuring revised and updated game mechanics, hundreds of spells, talents, knacks, skills, and much more! [RBL-100]
(524 pages) Paperback:  $44.95

  Mind's Eye Theatre: The Awakening

• Provides everything you need for a Mind's Eye Theatre chronicle set in the popular Mage: The Awakening setting • Expanded political mechanics and revised spellcasting systems designed for the unique aspects of live-action roleplay • A variety of optional rules and Storyteller advice to help develop your chronicle the way you envision it • For use with the Mind's Eye Theatre Rulebook
(446 pages) Paperback:  $24.99
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(total of 153 pages)
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