Rêve: the Dream Ouroboros
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Publisher: Malcontent Games
Copyright:
© 2005 Standard Copyright License
Language: English
Country: United States
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Printed: 262 pages, 8.5" x 11", perfect binding, black and white interior ink Description:It's dangerous to play with Dragons.... Does adventure mean more to you than hack & slay, dungeon crawling, and Min/Maxxing? Feel like you are drowning in a tired sea of character classes, races, spells, and rules rules rules?
What game do you dream in? Welcome to Rêve: the Dream Ouroboros— a world of high roleplaying and oneiric adventure. Rêve is a skill based roleplaying game with a revolutionary action resolution system that allows the players to play their characters, not have to juggle supplementary rule books. Rêve features a unique dream-based magic system consisting of Four Draconic Ways: Hypnos, Oneiros, Narcos, and Thanatos; a truly deadly combat system; and 14 humanoid races and 90+ creatures. This book contains everything you need to play or run a game. Also included are 3 poetic adventures that enable you to start your Rêve gaming today! Rêve: the Dream Ouroboros - - the dream you game in. Keywords:Listed in: |
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A quick search of RPG.NET lead me to a very "snarky" review (The reviewers name, I don't remember, and honestly it does not matter), complained that the book was just to hard to read, and that the average gamer would toss it aside, because the words were to big.
I have to admit, I did chuckle at the review, but I became obsesed with the game. For a month I toyed with buying a copy, and then finally I did.
First : I have no idea where the reviewer was coming from. The game is not that hard to read, and no, I didd not need a dictionary, despite your claims.
Second: No regrets. I don't know what it is about this game. Maybe it's the "old school" charm, or maybe it's just the style of wrtting, but it's wonderful. It's really to bad it took it so long to come to English speakers (readers?), because I have no doubt this is a classic.
Rêve was my game of reference for more than fifteen years, both as a player and a GM. It was my transition from D&D to the larger world of rpgs, and it answered every frustration that that D&D had slowly generated over the years.
Sure, Rêve's system is detailed, but not more so than the recent incarnation of D&D. Plus it's more consistent and intuitive. It's probably more detailed than many systems designed today (and even that remains to be seen when compared to TROS or Burning Wheel) but it does well what it sets out to do.
The gem in Rêve is not its system though, it's the wonderful tone of its meta-setting, a concept that allows you to create wild and detailed campaigns while maintaining a certain atmosphere of wonder and magic that is absent from too many settings.
Rêve is a monument. Now you get the chance to find out why so many French rpg-ers still love this game after all these years...
With that spelled out, I have to say that I really enjoy Reve. The system plays more fluidly that most other systems I've tried. The genre is not definitely not hack-and-slash, more fantastic than gore driven, which means that any player like me is more likely to have truly new adventures than variations on a theme. For this reason alone the game is worth exploring.
But if you're a hard-core d20 gamer who measures success by the number of kills you've had in a given session is Reve for you? The answer is "no" and "yes:" a perfect fit for the dented-helmet-belching-axe-wielding dwarf that enjoys playing the same scenario over and over, no; a perfect fit for the dented-helmet-belching-axe-wielding dwarf that likes challenges, yes. Be creative in your gaming -- it doesn't hurt after you get used to it...
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Viktor Haag
http://www.rpg.net/news+reviews/reviews/rev_7898.html
As an update to that review, I'd like to point out here that "Dream Master" has since be replaced by "Dream Keeper." A very good change!
This new English edition contains more material than the French one and updated rules. I strongly suggest this game to any RPG enthusiast.
Finally in english, the rules are clean and clear - but there's a subtle complexity to the mix of Reve that gives players the ability to consider their actions by applying their strengths. That open approach to problems makes the characters far more real than any system I've ever played (and believe me, I've played far too many).
As a result - worlds built in Reve tend to be far more richly detailed and far more 'alive'. Even RPG neophytes can pick this game up and enjoy the experience. Once one comprehends the skill vs stat lookup table - and adjusting difficulty based on the issue at hand, the game simply flows from there.
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