Empire of Satanis
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Copyright:
© 2005 by Lulu, Inc. Standard Copyright License
Language: English
Country: United States
Edition: First
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Printed: 63 pages, 8.5" x 11", perfect binding, black and white interior ink Download:
1 documents, 447 KB
Description:A role-playing game with the potential for the characters to become horrible and unspeakable Gods, using their weird forms of black magic to enter the human universe and change it forever! This is a Lovecraft inspired RPG where the players have a lot of control over the story and their characters. Contains a Color Sphere of Influence system that determines a character's personality, style, and spell domain. More than a dozen alien, demonic races - unique in the scifi/fantasy/horror genre. Innovative and dynamic mechanics for motivating characters to do evil and dark acts... also a new system called Story Alteration where players can directly influence the adventure's path. Listed in: |
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This content can be found in the following groups: Free Fiction Group
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Still, like I said, what do you want for free? and at least the author is trying something new, even if it isn't the best of subjects to pick.
Perfect for wannabe satanists, everyone else try the free download before you think of getting a print copy.
Starting from humble beginnings as a dream of darkness, the game developed into an entire world in which one must ask the question "What are good and bad? And if being bad feels so good, who would dare try to stop me!?"
Some say that evil is necessary to define good, and thereby try to turn that evil into some sort of noble rogue. Unlike these attempts to lead fairly "light" games down darker paths which inevitably end up with domesticated demons descended from divine dissidents, Satanis embraces the philosophy that evil defines itself.
After all, once you've taken on the role of an other-worldy demonic beast, "good" becomes a disease that must be erased from the universe. And who better suited to the task than You?
Perhaps one of the most entertaining points of Satanis is the motivation: power, horror, control, fear ! It is Your goal to undermine your opponents, establish cults and gain followers who will bow to your will, instill fear in non-believers, eradicate your enemies.
Simple mechanics are truly the driving force by which all these other points become clear. The one draw-back to the simple rules comes in some situations dealing with quanitfying the results of certain actions (just how much damage does a puddle of acid do?) However, this allows the Game Master to add His own flair in describing the result without divulging exact damage numbers. "the foul shambling zombie's left leg melts off in a bubbling puddle, but he's still lumbering towards you." Since players and GM need not worry about cumbersome rules, they have the opportunity to make their character and narrative ability shine.
A great game for slightly more experienced players, as well as for players looking for a quick-to-pick-up game with one of the most unique twists out there!
'Alam Asfar
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