Z-Town Solo Adventure RPG Deluxe

by J. Freels

Z-Town Solo Adventure RPG Deluxe by J. Freels (Book) in Games
Publisher: www.JFreels.com
Copyright: © 2008 J. Freels Standard Copyright License
Language: English
Country: United States
Edition: 2E-Second Edition
  • Download $4.00
  • Paperback book $8.75
Download: 1 documents, 9435 KB

Printed: 72 pages, 6" x 9", coil binding, black and white interior ink

Description:

Do you have what it takes to beat the zombie horde and make it out of Z-Town alive? This role-playing adventure for a single player comes complete with all the rules needed to create your own character and begin play right away. All you need are a pencil and scratchpaper, some normal 6 sided dice, and luck! You can play again and again for a different adventure every time! This new Deluxe edition has the revised rules system plus BOTH solo adventures #1 & 2!


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Excellent product for the price
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10 Aug 2008 (updated 10 Aug 2008)
The rules for these 2 solo adventures are fairly simple, and that is a good thing. Using the DARO (Doubles Add and Roll Over) rule, optional multiple zombies for random encounters (in case you REALLY want a challenge), spite damage, and karma points which you can accrue and (hopefully) use judiciously, there are a number of "random factors" that keep the game interesting.





I found myself rolling for multiple zombies when it wasn't required (you normally only have to fight one) once I had a shotgun and several karma points, as this is a quick way to increase your XP (eXperience Points - you get 150 of them for each random zombie you eliminate; they come in several varieties...) and generally get more karma points (you could also end up depleting them in combat), and almost ended up joining the undead due to the spite damage factor. So a word to the wise: no showboating!





Had a heck of a time finding ANY guns or a passkey, but then really kicked myself when I did. There are a few places to find guns, and they are of course much more effective than being unarmed or using melee weapons. And don't forget: aim for the head!





I just finished solo one, which is a lead-in to solo 2 (or you can start with solo 2), and the story line is basic but fun, and of course there are several unanswered questions, which in theory I'll get answered in solo 2.





I am very hopeful we'll see more from this author. This double solo is a real gem.

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