Dread: The First Book of Pandemonium

by Rafael Chandler

Dread: The First Book of Pandemonium by Rafael Chandler (Book) in Games
Publisher: Neoplastic Press
Copyright: © 2008 Rafael Chandler Standard Copyright License
Language: English
Country: United States
Edition: Unrated Edition
  • Paperback book $24.95

Printed: 280 pages, 8.5" x 11", perfect binding, black and white interior ink

Description:

The bodies that were found were, in many cases, unrecognizable. James Yarborough, 24, a gas station attendant, had been crucified in his garage. Dennis Atwater, 39, a farmer, had been impaled on a pitchfork in his back yard. His right arm was missing, and appeared to have been twisted off. Mary Ann Walker was found in her bathtub, fully clothed, her lower jaw sliced off neatly, as if by some impossibly precise blade. Inexplicably, many of the injuries appeared to be self-inflicted.

Dread: The First Book of Pandemonium is a tabletop role-playing game of modern horror-action, set in a world of black magic and demonic possession. Originally released in 2002, the game has been streamlined and revised. Dread features 88 gut-wrenching spells, including Caliban, Bile, and Viscera, and includes 41 demons, including the seductive Laradina and the pyrokinetic Gatterag. For more information, check out www.dread-rpg.com.


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Dread: The First Book of Pandemonium
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28 May 2008
This game isn't exactly what I expected...
It's awesome, in it's own way, just kind of different!
Imagine combining "Call of Cthulhu" style Investigation with "Feng Shui" style Combat...
Now, mix in a "Paranoia" level Body Count (Yours, Theirs, Does it Really Matter?}, and you're getting pretty close to what Dread is like!

The main shock (which I shan't reveal here) is one that made me realize that characters in Dread weren't just gritty, "Film Noir" style Superheroes kicking Demon Posterior...
That, and the high "Entropy Level" {Body Count, if you prefer} tends to limit the long-term play value of the game.
It's a great "pick-up" game for Convention play, and it's probably good for a "fill-in" when the regular GM just called in sick...
But, there's no real point in getting emotionally attacthed to your character, and start making plans for the Future, when the whole World is just about to end!

Stylistically, there's still a few too many typos, and some pieces that deliberately try to jar the reader (and succeed a little too well). There's a bit too much tendency to "explain by example", when there really should have been a clearly written rule...
but, otherwise, within it's limitations, I think the game works very, very well!

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