Wayfarers

by G. Vrill
J. T. Swill

This content requires Adobe Flash Player version 8.0.0 or greater. Get Flash

ISBN: 978-0-615-24334-4
Publisher: Ye Olde Gaming Companye
Rights Owner: Ye Olde Gaming Companye
Copyright: © 2008 J. T. Swill & G. Vrill Standard Copyright License
Language: English
Country: United States

Printed: 436 pages, 8.5" x 11", perfect binding, black and white interior ink

Description:

Wayfarers is a table-top roleplaying game. Inside this book you will find everything you need to play. Whether you wish to play a wizard, mercenary, priest or rogue, or to create a distinctly unique persona, Wayfarers makes it possible. With dozens of skills, four types of magic, and over 500 spells, the possibilities for characters are limitless. For the Game Master, this source book includes hundreds of detailed creatures, enchanted items, and the vivid World of Twylos campaign setting. Useful analysis, optional rules, and a customizable system make creating and running adventures fun and exciting. So open these pages and grab your dice. Your destiny awaits, ...for good or ill. Visit the YOGC at: www.yeoldegamingcompanye.com


Listed in:

Games

Stats:

Lulu Sales Rank: 10,458
Average customer rating:
  1. *
  2. *
  3. *
  4. *
  5. *
  6. *
3 votes
Please log in or sign up to rate this item.
Publishing Services

Have your own story to tell?

We've got publishing services to get you started.

Reviews:

Please log in or sign up to post a review.

A Better type of " Old School" game
  1. *
  2. *
  3. *
  4. *
  5. *
  6. *
17 Oct 2008 (updated 17 Oct 2008)
As far an “Old School” d20 based game go, Wayfarer goes a bit farther then other D&D derivatives do. It offers some interesting variations rather then merely aiming to be a nostalgic, near carbon copy of the games of the “Golden Age” of FRPG's. The rules are pretty strait forward, yet allow for a level of customization that 4E and the clones of it's ancestors don't allow for.

While it might not be a perfect game with newest “cutting edge” or “ innovative” rules, it is a fun & playable take on the on the “Grand Daddy” of them all, The system is easy to yweak, and it can accommodate a large variety of game styles, from low powered grim ,dark & gritty to high fantasy dungeon romps, all with out losing it's old School charm.

Excellent System
  1. *
  2. *
  3. *
  4. *
  5. *
  6. *
28 Aug 2008
Wow! This is a beautiful book! It's very well-written making it easy to read; it's a smart and simple system that makes it easy to play; it's easy to get started but with plenty of depth; and page after page of exquisite artwork even makes it easy on the eyes.

The 431 page work is a combination players' guide, GM guide, and monster manual. I tried out the pdf and I'm ordering the hardcover now... this is just what we've been looking for. Bravo!

[Click the preview to close]

Share this item

Lulu is an advocate for global consumer privacy rights, protection and security.
Member Agreement   |   Privacy Pledge