Twilightners
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ISBN: 978-1-4116-0796-5
Copyright:
© 2004 Standard Copyright License
Language: English
Country: United States
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Printed: 193 pages, 6" x 9", perfect binding, black and white interior ink Download:
1 documents, 2138 KB
Description:In the not-so-distant future, technology moguls use nanotechnology, holograms, and virtual reality to bring more realism to their elaborate, real-world role-playing games. Some convince “civilians” that the special effects are real, which adds yet another layer of spontaneity and unpredictability to the proceedings. Three friends may have found themselves haplessly caught up in one of these “extreme role-playing games”. But, then again, all of the fantastic things that happen to them might actually be real, as the characters with whom they interact insist that they are. Is it possible that myths and legends are more fact than fiction? Can they ever find out for certain? www.twilightners.com Keywords:Listed in: |
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This content can be found in the following groups: Sci-Fi & Fantasy Group
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It’s a fun, provocative, and philosophical modern day look at the popular myths and legends of our culture. Mix this in with a little science fiction and a tense action story line and you won’t be able to put this book down! After reading this book your “every day” life may not ever look the same.
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