The Hows and Whys Of Level Design - Printed edition

by Sjoerd De Jong

Publisher: Sjoerd De Jong
Copyright: © 2006 Sjoerd "Hourences" De Jong Standard Copyright License
Language: English
Country: Belgium
Edition: First - Print
  • Paperback book $39.96

Printed: 152 pages, 7.44" x 9.68", perfect binding, full-color interior ink

Description:

This book covers both the visual and artistic side as well as the gameplay aspect of level design. Don’t expect any technical how-to tutorials in this book, this book is about the "why". Rather than writing yet another tutorial/book about how to create a virtual room this book is about how to make that room look cool and play well. Expect tips and techniques as well as explanations of the logic and reasoning behind art and design decisions. How does the gameplay in a level work? What’s the reason this kind of architecture gives this kind of feeling or looks better in situation A or B? Why does this color combination work so well? What kind of floorplan can I best use to improve gameplay and why? What type of sound setup should I use? The book is well illustrated and offers many examples with pictures, nearly 120 to be exact. The book is intended to be universal. Extra info: http://www.Hourences.com


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Lulu Sales Rank: 260

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