Mathematical Modelling of Puzzles and Games

by Tony Hürlimann

Mathematical Modelling of Puzzles and Games by Tony Hürlimann (Book) in Informatik & EDV
Publisher: tony.huerlimann
Copyright: © 2007  Standard Copyright License
Language: English
Country: Switzerland

Printed: 284 pages, 7.44" x 9.68", perfect binding, black and white interior ink

Download: 1 documents, 3874 KB

Description:

This book is a comprehensive guide to mathematical modeling. It uses 50 puzzles as "case studies" and represents them as mathematical models. The models are coded in a computer language (LPL) and can be solved directly over the Internet. Game-lovers will discover new original aspects of their favorite pastime and mathematiciens will be amazed how playful and diverting modelling can be. The goal is to encourage the use of such puzzles in an educational context in order to improve and develop modelling skills. It can be used as a self-study or in classes. Download a particular puzzle from the book at: http://www.virtual-optima.com/download/vodoc/chess4.pdf


Listed in:

Informatik & EDV

Stats:

Lulu Sales Rank: 16,897

This item has not yet been rated. Be the first to rate it!

Please log in or sign up to rate this item.
Publishing Services

Have your own story to tell?

We've got publishing services to get you started.

Reviews:

This item has not yet been reviewed.

Please log in or sign up to post a review.


[Click the preview to close]

Share this item

Lulu is an advocate for global consumer privacy rights, protection and security.
Member Agreement   |   Privacy Pledge