APOCalypse 2500 Main Rule Book
by John Arnold
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Printed: 267 pages, 8.5" x 11", perfect binding, black and white interior ink Description:Apocalypse 2500 is unique in the realm of high-tech magic fusion RPG's as it rewrites legends, magic, and future technology bringing to life a totally new gaming world. This new wold has seen the reformation of the ancient super continent Pangaea where mystical creatures roam the earth in the 26th century. In the Apocalypse 2500 game universe all things are possible from land and sea adventures to space and time travel. The newly conceived RPG Percentile System is structured to allow a wide range of game play, character development, and new devices and magic to be constantly introduced without major rule change every couple of years.-- The main rule book is 250+ pages containing all the games rules character creation info and a large array of weapons, vehicles, technology, and magic. This volume is the main core rule book that also describes the APOCalypse 2500 universe in detail allowing GM's to fully grasp this new world. Listed in: |
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This content can be found in the following groups: Epic Fantasy Group, group_325, The World of Fantasy Group, Adventures in Time Group, RPG's Only Group, APOCalypse 2500, Roleplaying Games, SciFi/Fantasy Buffs
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