Lulu. Self-Publishing. Free.  Community | Publish | Buy |
Shop for: 
View Cart  View Cart | Log In | Help 

Cracked Mirror Publishing is a small-press publisher that, to date, specializes in producing products for the M&M Superlink program.

McGuffin's Spacecraft Construction Update #1

The first supplement for McGuffin's Guide to Spacecraft Construction, McGuffin's Spacecraft Construction Update #1 provides seventeen all-new, hi-tech power options for your M&M Second Edition space-based superheroic or science-fiction campaign.

New power options include:

  • Cyber-slaver
  • Databanks
  • Eclipse Generator
  • multiple weapon systems
  • and more!

    Requires the Mutants & Masterminds RPG, Second Edition, for use.

    Download: $2.00

  McGuffin's Guide to Spacecraft Construction

Soar through the big black to deliver your cargo, sail on the solar winds to explore the galaxy, or fight for your life in pulse-pounding fighter combat.

Whether you want to use spacecraft in your existing superheroic campaign, or you want to use the M&M, Second Edition rules to create your own science-fiction universe, McGuffin's Guide to Spacecraft Construction is here to help!

McGuffin's Guide to Spacecraft Construction presents a fully-detailed guide to creating spacecraft compatible with the M&M, Second Edition vehicle rules, including new Features and one new Power.

Written by J.A. Dettman
Cover illustration by Storn Cook
Interior illustration by Stephen Shepherd

Requires the Mutants & Masterminds RPG, Second Edition, for use.

Download: $6.95

 
Enemies A to Z: Angrrl 2.0

Estranged from her parents and taught by an overbearing aunt to hate men and the oppressive culture that they have created, Angrrl fights a never ending battle for gender supremacy. Gifted with super-human strength, an army of female followers (and useful certifications from several very reputable psychologists), Angrrl's crusade will rock your world!

Writing by Mark L. Chance
Illustration by Stephen Shepherd

Revised for use with the new Second Edition of M&M, Enemies A to Z: Angrrl provides you with a pre-generated super-villain character to drop into your campaign.

Designed to be used as a cameo appearance or an ongoing super-villain, Angrrl has been statted at PL10, PL13 & PL15 to provide flexible use for any M&M superhero campaign.

Requires the Mutants & Masterminds RPG, Second Edition, for use.

Download: $2.25

  Enemies A to Z: Bandito Rojo 2.0

Torn from his place in history and imbued with super-abilities by the experimentation of his alien captor, Bandito Rojo escaped into a world that had forgotten him. Now he robs from the rich like some modern day Robin Hood (except for that whole giving to the poor thing; that's just not his style).

Writing by Mark L. Chance
Illustration by Stephen Shepherd

Revised for use with the new Second Edition of M&M, Enemies A to Z: Bandito Rojo provides you with a pre-generated super-villain character to drop into your campaign.

Designed to be used in a one-time appearance or as an ongoing super-villain, Bandito Rojo has been statted at PL5, PL10 & PL12 to provide flexible use for any M&M superhero campaign.

Requires the Mutants & Masterminds RPG, Second Edition, for use.

Download: $2.25

 
Enemies A to Z: Chaos Factor 2.0

An alien miasma of unknown intellect or intent has fallen to Earth. Powerful and mysterious, it gives strange gifts of enormous power to dangerous individuals as it creeps among the human populace. Can it be stopped?

Writing by Mark L. Chance

Revised for use with the new Second Edition of M&M, Enemies A to Z: Chaos Factor 2.0 provides you with three pre-generated super-villain characters, and one chaotic alien menace, to drop into your campaign.

Designed to be used as a one-shot threat or an ongoing phenomenon, the Chaos Factor is designed to provide a flexible threat for any M&M superhero campaign.

Requires the Mutants & Masterminds RPG, Second Edition, for use.

Download: $1.55

  Enemies A to Z: Darkling 2.0

Conquerer of his home dimension, the Shadow Hell, the Darkling now sets his eyes on ours. He and his nightmare minions come to steal the children of Earth and rob us of our mystic treasures. Do your heroes have what it takes to stop him?

Writing by Mark L. Chance
Illustration by Stephen Shepherd

Revised for use with the new Second Edition of M&M, Enemies A to Z: Darkling provides you with a pre-generated super-villain character to drop into your campaign.

Designed to be used in a one-time appearance or as an ongoing super-villain, the Darkling has been statted at PL15, PL18 & PL20 to provide flexible use for any M&M superhero campaign.

Requires the Mutants & Masterminds RPG, Second Edition, for use.

Download: $2.75

 
Enemies A to Z: Ectoplasmic Man 2.0

A career criminal and serial killer, Ernest Eggleston was sentenced to death and executed for his crimes but that didn't stop him; he has returned as the Ectoplasmic Man. Now he haunts the living and uses them to feed his dark urges.

Writing by Mark L. Chance

Illustration by Stephen Shepherd

Revised for use with the Second Edition of M&M, Enemies A to Z: Ectoplasmic Man provides you with a pre-generated super-villain character to drop into your campaign.

Designed to be used in a one-time appearance or as an ongoing super-villain, the Ectoplasmic man has been statted at PL5, PL10 & PL15 to provide flexible use for any M&M superhero or mystic campaign.

Requires the Mutants & Masterminds RPG, Second Edition, for use.

Download: $2.25

  Enemies A to Z: Ferrous Oxide 2.0

Genetics made Paul Frassinetti a genius, family made him a criminal, and his own enourmous ego made him Ferrous Oxide, mastermind extraordinaire.

Can your heroes defeat this maleable master of magnetic mayhem?

Writing by Mark L. Chance
Illustration by Stephen Shepherd

Revised for use with the Second Edition of M&M, Enemies A to Z: Ferrous Oxide provides you with a pre-generated super-villain character to drop into your campaign.

Designed to be used as a recurring super-villain, or in a one-time appearance, Ferrous Oxide has been statted at PL8, PL12 & PL16 to provide flexible use for any M&M superheroic campaign.

Requires the Mutants & Masterminds RPG, Second Edition, for use.

Download: $2.25

 
Enemies A to Z: Gemini Fire & Gemini Ice

Beautiful, deadly, metahuman. Three words that describe the twin elemental mercenaries known as Gemini Fire and Gemini Ice quite well.

These two villainous vixens will do anything to get what they want. Will your heroes stand in their way?

Writing by Mark L. Chance

Revised for use with the Second Edition of M&M, Enemies A to Z: Gemini Fire & Gemini Ice provides you with two pre-generated super-villain characters to drop into your campaign.

Designed to be used as recurring super-villains, or in a one-time appearance, Gemini Fire & Gemini Ice have been statted at PL5, PL9 & PL9 to provide flexible use for any M&M superheroic campaign.

This newly revised edition features:

  • New more compact layout
  • Updated statistics for M&M Second Edition

Requires the Mutants & Masterminds RPG, Second Edition, for use.

Download: $2.75

  Growing Up Super --- Part Four: Kids Do the Darndest Things

The Article in Brief

Exerpted from the pages of JMIMA (The Journal of the Metahuman International Medical Association), Growing Up Super — Part Four is the most recent article in a multi-part series examining the metahuman lifecycle.

Written by preeminent physician Dr. Viktor Archeville, a specialist in metahuman physiology and psychology, Part Four is a discussion of the difficulties educators, and metahuman parents, face in the educational system and when disciplining metahuman children.

Gaming Information

Growing Up Super -- Part Four contains three pages of game information, comprising five plot seeds to help you use this article in your own campaign.

Requires the Mutants & Masterminds RPG, Second Edition, for use.

Download: $3.75

 
Growing Up Super -- Part Three: When Toddlers Attack

The Article in Brief

Exerpted from the pages of JMIMA (The Journal of the Metahuman International Medical Association), Growing Up Super -- Part Three is the third in a multi-part series examining the metahuman lifecycle.

Written by preeminent physician Dr. Viktor Archeville, a specialist in metahuman physiology and psychology, Part Three is a frank discussion of the difficulties metahumans face while raising and caring for small children who may themselves have super-powers.

Gaming Information

Growing Up Super -- Part Three contains two pages of game information, including four plot seeds to help you fit this information into your own campaign.

Requires the Mutants & Masterminds RPG, Second Edition, for use.

Download: $3.75

  Growing Up Super -- Part Two: Born to Fly

THE ARTICLE IN BREIF

Exerpted from the pages of JMIMA (The Journal of the Metahuman International Medical Association), Growing Up Super -- Part Two is the second in a multi-part series examining the metahuman lifecycle.

Written by preeminent physician Dr. Viktor Archeville, a specialist in metahuman physiology and psychology, Part Two is a frank clinical discussion of the difficulties metahumans face while giving birth and just after birth.

GAMING INFORMATION

Growing Up Super -- Part Two contains three pages of game information, including twelve recommendations for Complications and Drawbacks, and five plot seeds to help you fit this information into your own campaign.

Requires the Mutants & Masterminds RPG, Second Edition, for use.

Download: $4.50

 
Growing Up Super -- Part One: Powerful Conception

THE ARTICLE IN BREIF

Exerpted from the pages of JMIMA (The Journal of the Metahuman International Medical Association), Growing Up Super -- Part One is the first in a multi-part series examining the metahuman lifecycle.

Written by preeminent physician Dr. Viktor Archeville, a specialist in metahuman physiology and psychology, Part One is a frank clinical discussion of the difficulties metahumans face in conceiving offspring and during pregnancy.

GAMING INFORMATION

Growing Up Super -- Part One includes six recommendations for Complications and Drawbacks, and three plot seeds to help you fit this information into your own campaign.

Requires the Mutants & Masterminds RPG, Second Edition, for use.

Download: $3.00

  The Neighborhood, Volume One

Revised for use with the new Second Edition of M&M, The Neighborhood provides you with seven pre-generated NPCs to drop into your campaign.

Designed to be used as a recurring character, or the fulcrum for adventure, each NPC has been designed for ease of use in any M&M superhero campaign.

This newly revised edition features:

  • Seven NPCs with backgrounds and campaign hooks
  • Updated statistics for M&M Second Edition
  • New art and layout by Sherm Sheftall

Requires the Mutants & Masterminds RPG, Second Edition, for use.

Download: $2.25

 
Hunters Inc. [M&M Superlink Sourcebook]
Some metahumans use their powers for evil, some metahumans use their powers for good and some just want to make an honest living. Hunters Inc. falls into that last category.

Hunters Inc. takes on the hard cases, the metahuman criminals that skip out on bail, on the run from the law. The people of Hunters Inc. are bounty hunters.

Written by Boman Allan Jeffries
Illustrated by Stephen Shepherd
Full color interior (Check out our demo!)
Page Count: 61 pages (including Cover and OGL)

Includes:

  • The characters of Hunters Inc. including associates and support staff.
  • The special equipment used by Hunters Inc.
  • Anatomy of a mission and the team tactics of Hunters Inc.
  • And the sample adventure It Hits the Fan

Download: $9.95

  2006 Hallowe'en Special: The Journal of Franklin Von Mookenstein

The journal and notebooks of the infamous monster-hunter Franklin Von Mookenstein have long been sought for and today they have been found!

Now, you too can hunt the creatures of the night armed with the knowledge of Mookenstein himself. Hunt the horrors that plague humanity and fight the monsters that lurk in the shadows!

The Journal of Franklin Von Mookenstein provides you with ten horrific creatures, each with innumerable variations to keep your players guessing all the way through doomsday.

Whether you're running a superheroic campaign, a game of post-apocalyptic mayhem, supernatural horror or heroic fantasy, The Journal of Franklin Von Mookenstein holds more than enough monsters for the shadows to contain.

Requires the Mutants and Masterminds RPG, Second Edition, for use.

Download: $7.95

 
The Second Journal of Franklin Von Mookenstein

The journals and notebooks of the infamous monster-hunter Franklin Von Mookenstein have long been sought for and today they can be yours!

Thats right! Now, you too can hunt the creatures of the night armed with the knowledge of Mookenstein himself. Hunt the horrors that plague humanity and fight the monsters that lurk in the shadows!

The Second Journal of Franklin Von Mookenstein provides you with four more horrific creatures, each with a plethora of variations to keep your players guessing.

Whether you're running a superheroic campaign, a game of post-apocalyptic mayhem, supernatural horror or heroic fantasy, The Second Journal of Franklin Von Mookenstein holds more monsters for for your heroes to fight.

Requires the Mutants and Masterminds RPG, Second Edition, for use.


Download: $6.95

  Growing Up Super -- Part Five: Titanic Teens

Article in Brief

Exerpted from JMIMA (The Journal of the Metahuman International Medical Association), Growing Up Super — Part Five is the most recent article in a multi-part series examining the metahuman lifecycle.

Written by preeminent physician Dr. Viktor Archeville, a specialist in metahuman physiology and psychology, Part Five discusses the difficulties associated with puberty, late adolecence, and teen culture when raising metahuman children.

Gaming Information

Growing Up Super -- Part Five contains three pages of game information, comprising eight plot seeds to help you use this article in your campaign.

Requires the Mutants & Masterminds RPG, Second Edition, for use.

Download: $3.75

 
Enemies A to Z: Informant

Jessica Johnson is just your typical immigrant-American housewife trying to fit into a society that she wasn't born to. That is to say, she is if your typical housewife wields tremendous psychic powers and sells secrets to the highest bidder as a hobby!

Can your heroes stop the invisible mental machinations of the Informant?<

Writing by Mark L. Chance
Illustration by Stephen Shepherd

Created for use with the Second Edition of M&M, Enemies A to Z: Informant provides you with a pre-generated super-villain character to drop into your campaign.

Designed to be used as a recurring super-villain, or in a one-time appearance, the Informant has been statted at PL7, PL11 & PL15 to provide flexible use for any psychic, street-level, or superheroic M&M campaign.

Requires the Mutants & Masterminds RPG, Second Edition, for use.

Download: $2.25

 
Lulu is an advocate for global consumer privacy rights, protection and security.
Member Agreement   |   Privacy Pledge