Next version
The next version of the rules should contain at minimum:
The game is designed to become a computer game. That game should provide a full economy where everything in the game can be build by the persons inside that game. And it should contain a political system to manage the decisions of the country in the game.
People with the highest status have the first say in decisions. But everything in the game is property of a specific guild including the palace of the king. So people can aim for status inside a specific guild. In this economy the different towns have a high level of self regulation so there should be hundreds of different posts of power in the game.
A lot of things can go wrong in this economy so there should be an endless supply of tasks to perform to make things happen:
The chance to be killed as a character inside the game should be slim and there should be the possibility to retrieve the bodies and get them back to life. Characters get good chances to hide inside other units or inside the landscape.
- Added crafting skills and materials to all items and units in the lists.
- Recalculation of prices by the hand of economical rules.
- More specific rules for skills that are now still unclear like:
- leader, better performing units under command
- teacher, what can be learned
- crafting, effect of buildings & tools, joint effort and special powers
- riding effect on travel time
- prices to hire skilled people and units - Description of the political system around guilds and towns
The game is designed to become a computer game. That game should provide a full economy where everything in the game can be build by the persons inside that game. And it should contain a political system to manage the decisions of the country in the game.
People with the highest status have the first say in decisions. But everything in the game is property of a specific guild including the palace of the king. So people can aim for status inside a specific guild. In this economy the different towns have a high level of self regulation so there should be hundreds of different posts of power in the game.
A lot of things can go wrong in this economy so there should be an endless supply of tasks to perform to make things happen:
- Building the own economy
- Defense of the kingdom
- Defense of the trade routes
- Spying into enemy territory
- Strikes at critical spots of the enemies
- Capture of key persons, items or goods of the enemy
- Liberating persons, items or goods in the hands of the enemy
The chance to be killed as a character inside the game should be slim and there should be the possibility to retrieve the bodies and get them back to life. Characters get good chances to hide inside other units or inside the landscape.
Posted on Monday 06 of February, 2006 [13:18:57 UTC]

