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Power Word: Print brings you print versions of many popular digital products found at major digital outlets such as RPGNOW, Drivethrurpg and others. Now you can get many of your favorite PDF products in professionally bound print format. Browse our pages for a quick sampling of what these publishers have to offer, or click the individual names to the left to go directly to a specific participant's storefront.

Adventure Havens: Hammers, Anvils, and Tongs
In the exciting and unpredictable world of fantasy, even the simple act of getting one’s armor repaired can lead to danger. Adventure Havens: Hammers, Anvils, and Tongs presents twelve fantasy blacksmith and leathersmith shops that can be used in any campaign setting. Conplete with dozens of NPCs and story seeds, each issue of Adventure Havens provides game masters with ready-to-use locales to add more depth and spice to their games.

This product includes detailed information regarding 12 generic weaponsmiths, bowyers, and leatherworkers that can be used in any fantasy setting. Each location includes two story seeds. A total of 36 NPCs ranging from CR 1/2 to CR 17 populate these shops. NPC lists are sorted by NPC name, race, CR, and class so that you can quickly select the NPCs and shops that best suit your game. Plus variant metals and woods to craft weapons and armor, and new rules for crafting dragon skin armor. OGL/3.5 rules

Print: $12.95

 
High Psionics Compilation: Volume I
High Psionics Compilation, Volume 1 offers more than 100 pages of new psionic material. With over 100 new feats, 5 new prestige classes, 4 variant classes, 3 organizational specialty classes, 6 learning centers, one new anti-psionic organization, and rules for customized power displays, High Psionics Compilation, Volume 1 has something for any player or DM using psionics. Explore the options available to psionic characters, or unleash those things that even the most powerful manifesters fear. The choice is yours
Print: $19.95

 
The Cosmology of Karma
Forget everything you think you know about the planes.

The Cosmology of Karma explores the true nature of the planes, where the gods are far from the most powerful beings and the fight for mortal souls is a matter of survival. Instead of the comfortably organized view mortals have come to accept, the planes are a chaotic, every changing thing under the control of beings that view mortals as either vaguely amusing entertainments, petty nuisances, or food.

Print: $10.49

 
Advanced Quick20
This is Advanced Quick20: revised and expanded OGL rules suited to almost any genre. Go rules-light without sacrificing character detail with character creation options that let you bring virtually any concept to life. Run the adventure as fast as you can describe it with speedy systems for action and combat. Rules for vehicles, chase scenes, magic and even high-octane, action movie stunts give you the tools to play or run games in almost any world.
This book includes everything you need to play except for paper, pencils and 20-sided dice.

Print: $13.99
Download: $5.95

 
Adventure Havens: Library Lore
Bards and Sages announces the release of volume two of the popular Adventure Havens series. Library Lore, written by Mark Charke, delivers twelve all new fantasy libraries for use in any d20 campaign setting. Each library includes all the core information you need, from how many books the library holds to major topics to hours of operation. Plus, each library provides detailed information on important NPCs, story seeds, and mini-quests to make a quick research trip to the library an adventure! And just like the first installment, Tavern Tales, this product also includes a main quest that ties the different locations together. Follow the clues hidden at each library and unlock the secret to the Astral Fortress, a library on the astral plane!
Print: $12.95

 
Adventure Havens: Tavern Tales
Print edition: One dozen fantasy taverns complete with histories, NPCs, and mini-quests for the d20 system. "It may not have Norm, Sam, Woody and Diane, but Adventure Havens: Tavern Tales delivers you enough creative taverns with over two dozen quirky individuals to mold your own version of Cheers into your campaign world.

Tavern Tales is a neat little resource that provides a dozen taverns ready to be plopped into your fantasy campaign world. Each tavern has an exclusive back story, patrons and quests. Bearing in mind that similar products with only one or two places detailed cost the equivalent price to Adventure Havens, this product is a steal." Nathan Collins, RPGNow.com

Print: $12.95

 
Adventure Seed 1a: A Knife in the Dark
It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster and NPC stats your game provides. That and a few players and you're off and running. There are many forces at work in the Church. When the party runs afoul a group of thugs, they find themselves in the middle of a web of violence that leads to the most dangerous organization in the world.
Print: $5.99

 
Adventure Seed 1b: To Burn a Witch
It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster and NPC stats your game provides. That and a few players and you're off and running. The Witch-Hunters see themselves as the last defense between the world and a slow descent into Hell. But are their inquisitions and their burnings really justice? When the party finds a group of Witch-Hunters searching a village, they must decide who to help . . . the Witch-Hunters, or the Witch.
Print: $5.99

 
Adventure Seed 2: Felrican Nights
It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster and NPC stats your game provides. That and a few players and you're off and running. In the city of Felric's Redoubt, there are many predators, but when a series of vicious wolf attacks plague the night, the characters must race to find the beast before the next full moon.
Print: $5.99

 
The Algernon Files (HERO System) IN COLOR
"The Algernon Files" is a collection of characters, some friends, some most definitely enemies, that can be thrown into practically any supers campaign that's even remotely four-color. It captures a degree of modern sensibility in its character design, while keeping the silver and bronze age spirit. Face off against the likes of the supergenius Prometheus, or an ancient god made flesh in the form of The Serpent Queen; decide whose side Hell's Belles are really on, or trade blows with the mighty Magog – and if you feel a little overwhelmed by all the hostile attention, relax by visiting Fortress, expansive HQ for potential allies The Sentinels (Tours of the museum and vendor areas are 2-5 PM, weekdays only, thank you), the third team to carry on the legacy of their name.
Print: $67.95

 
The Algernon Files (Mutants & Masterminds) IN COLOR
"The Algernon Files" is a collection of characters, some friends, some most definitely enemies, that can be thrown into practically any supers campaign that's even remotely four-color. It captures a degree of modern sensibility in its character design, while keeping the silver and bronze age spirit. Face off against the likes of the supergenius Prometheus, or an ancient god made flesh in the form of The Serpent Queen; decide whose side Hell's Belles are really on, or trade blows with the mighty Magog – and if you feel a little overwhelmed by all the hostile attention, relax by visiting Fortress, expansive HQ for potential allies The Sentinels (Tours of the museum and vendor areas are 2-5 PM, weekdays only, thank you), the third team to carry on the legacy of their name.
Print: $57.95

 
Alien Invasion
Written by Michael Tresca, Alien Invasion explores all of the above questions and more, exposing the truth about aliens and the governments role in keeping the truth of their existence from the public eye. Alien Invasion takes a look at allegedly real government projects such as Majestic 12, Project Blue Book, Excalibur, Looking Glass and Moondust. Alien Invasion examines military installations, cults and fringe elements, such as the Raelian Movement and Ground Zero Radio. Alien Invasion gives you everything you need to run a campaign involving aliens, providing guidelines on how to handle alien investigations, abductions, the effects of crop circles on the human mind and body. Inside this book you will find new backgrounds and advanced classes, cults, feats, alien technology, templates such as the Horlock, new aliens and much much more!
Print: $12.95

 
Arcane Strife: A Tome of Arcane Magics
A beautiful full colour book of arcane magic! Millenia of warfare has scarred and shaped the lands of Shtar. Wars against the Lich Kings, the Elves and even Gods themselves. Wars where magic tore apart the land, and stitched it back together again. In this d20 supplement, you will discover nearly 200 new arcane spells, plus new feats, four prestige classes and four creature templates. Perhaps you can rebuild the magics of your world... Think a book of spells is boring? How about Power Word: Eviscerate? Or Osseus Eruptus, a 9th level spell which, if failed, RIPS the skeleton from your opponent's body, and makes it a powerful bone sword, and KEEPS YOUR OPPONENT ALIVE?
Print: $19.99

 
Armed Force

Armed Force for the Unisystem contains over 20 new military and paramilitary associations, 2 new character types, 10 new character concepts, 12 new archetype, 60 new Qualities (including the new Military Quality category), over 20 new Drawbacks, rules for Taint, new and expanded skills, over 100 pages of new equipment, weapons, explosives, and vehicles, new combat and environment rules, details on American and CoR military services and units, along with new Metaphysics, creatures, and adventure ideas.

The war to end all wars is underway, and now the time has come for you to pick up your rifle, lace up your boots, and join the fight.


Print: $30.00

 
Better Mousetrap (Color)
Better Mousetrap, our latest and most comprehensive Superlink project to date, is an invaluable tool for both Gamemasters and players. Although designed with creating more interesting villains in mind, Better Mousetrap also contains plenty of new material for building heroes and villains alike. Inside (among other things), you will find: over 60 new feats, including two new feat categories (Minion and Organization), several new super powers and power feats, plenty of new extras, flaws, complications and drawbacks, 7 villain archetypes, 10 minion archetypes, 2 complete villain organizations, 6 solo villains, rules for building organizations and crowds as characters, revised and expanded headquarters rules, plenty of new gadgets, weapons, traps, and ingenious WMDs with which to outfit your game’s bad guys, and lots more!
Print: $38.23

 
Blood Throne: The Survivor's Guide to the Age of Blood: Soft Cover Edition
The core book for the Blood Throne Campaign setting, The Survivor's Guide to the Age of Blood takes you deep into the heart of the war for Simarra, providing new races, backgrounds, heroic paths, path masteries, rules for taint and much, much more!
Print: $21.95

 
Bride of Portable Hole: The Book of Neurotic Fantasy
The Deluxe HARDCOVER version! Bigger and Better. Don't let anyone else tell you different, it's as you always suspected in your deepest fears. Size matters, and there's no denying it. That's why the peeps over at EN Publishing have upgraded and enlarged the Portable Hole Full of Beer, and are re-releasing it as Bride of Portable Hole: The Book of Neurotic Fantasy. We've combined the contents of Ambient Inc.'s 2002 ENnie Award-winning Portable Hole Full of Beer: this product contains no alcohol with EN Publishing's 2003 sequel, Son of a Portable Hole, updated the stats, and added new content to create this daunting, Anatomically Over-Endowed book with 174 pages of hilarious content in glorious colour! Yeah, it's expensive. But it's worth it!
Hardcover Print: $51.49

 
BUDO: Hard Style Wushu
Budo retools Wushu rules for brutal action RPGs. Use the base system to ensure that your character succeeds. Add specific mental, physical and social details. If you lose with one trait, switch to another and fight on!
Share power between players and the GM — and influence events when your character isn't there. Increase lethality without losing the flow of the action.
Budo enhances an existing Wushu campaign, or can be played as a self contained RPG. Based on Wushu by Dan Bayn. See http://www.bayn.org/wushu for more information.
New! This product's been revised in response to reviews and gamer feedback. This Kumite Edition features revised rules, more systems in plain English and a campaign model based on feudal Okinawa! This is also a glossy, full colour product, designed to simulate interest through appearance as well as content.

Print: $19.95
Download: $4.95

 
Codex: Story Gaming for Creative People
Codex: Story Gaming for Creative People is an RPG for writers and other creators who want to use games as a medium to create a world and share stories within it. In Codex, a picture, short story or poem can simultaneously describe a part of the world and a character attribute. Blue, Green and Red books let players develop a cohesive setting for themselves.
A simple yet broad system determines the fates of individuals, groups and even entire nations. The conflict systems cover duels of wit, furious sword fights and massive propaganda campaigns.
Although Codex is designed for your own characters and world, the game includes the city of Eight Gates as an example setting. Use it -- or add it to your own world.You can use Codex as a complete RPG or you can use it to manage the fictional content of other games. It's especially suited to text-based games, including those played by forum or weblog.

Print: $11.95
Download: $4.95

 
Thee Compleat Librum ov Gar'Udok's Necromantic Artes
From the author of the best-selling Librum Equitis volume 1 comes a book of necromancies most foul. Nominated for best rules supplement at the 2002 GenCon EN World RPG Awards (with honourable mention for layout and design). "Thee Compleat Librum ov Gar'Udok's Necromantic Artes" explores the legacy of Gar'Udok, a powerful necromancer who conquered the northlands and then lost them a thousand years ago. In this tome we present a collection of new spells, creatures, creature templates, a new character race, prestige classes, feats, magic items, deities and domains all related to Gar'Udok, his friends and allies.
Print: $9.99

 
Contagion Revised Edition
The revised corebook updates the Contagion game setting, with expanded information on the history of the setting, expanded class descriptions, and streamlined game mechanics. New rules include an improved magic system, an all new take on magic items and metamagic feats, streamlined combat rules, a realistic wealth system including real-world pricing for gear, and the inclusion of Contagion Points, which allow the characters greater flexibility and resilience when facing the terrors of the night. The new layout of the book includes a detailed index, easy reference charts for gear, spells, and class features, and tabloid articles from the Global News Inquisitor, a supermarket rumor rag that knows too much about the supernatural. Contagion Revised Edition was developed and written by Travis Legge with additional material by Jason Huntress, Darius McCaskey, and Cathleen Stark, and contains interior art by Jason Huntress, Lonnie Iske, Travis Legge, Alex Rodriguez, and Tim Stotz.
Print: $24.99

 
Contagion: War Stories
The world of Contagion is frightening, yet familiar. To many people, the world is no different than our own. Since the beginning of time a War has raged in the shadows. The forces of Heaven and Hell fight over the souls of man. Good and evil lash out at one another beneath a thin cover of secrecy and misdirection: a cover that grows thinner as mankind advances technologically and the world becomes smaller. Men and women from all walks of life are dragged unwittingly into this conflict. These are their stories. Contagion: War Stories is a short fiction anthology from Aegis Studios. This anthology contains thirteen stories of horror and strife, written by some of today’s newest up and coming authors. Based on the Contagion roleplaying game, this anthology contains tales of the soldiers, bystanders, and victims of the War between Heaven and Hell.
Print: $10.99

 
Diamond Gulch
Diamond Gulch is the first title in the otherwhere product line: d20 fantasy adventures with a unique or non-standard flavor. In this adventure, the PCs are tasked with defending a mining-town and its dinosaur-powered train from an evil railroad tycoon and his band of dino-rustlers. Filled with exploration, combat, social interaction, and lots of dinosaurs, this wild-west flavored adventure provides a new and exciting way of looking at fantasy gaming. This adventure is appropriate for 4 to 6 adventurers of 5th to 6th level.
Print: $12.95

 
Dungeon Dive 3: The Hungry Demiplane

So you've got a plot, created some NPCs, and bought a mini for the big bad boss, but you're missing a crucial component: the dungeon.

Previously, you had two options: buy a map and spend time populating it yourself, or buy an adventure and spend time stripping out everything you don't need.

Now you've got a third option: Dungeon Dive. Each Dungeon Dive product comes with a full-color map, a detailed map key, and fully developed encounter areas with options for low, medium, and high level parties.

At 37 encounter areas, Dungeon Dive 3: The Hungry Demiplane is the largest in the series. It presents a demiplane complete with traps, hazards, creatures, and treasure.


Print: $9.95

 
Dungeon Dive 4: Necromancer's Lair

So you're a busy GM who has developed a plot, created some NPCs, and bought a mini for the big bad boss, but you're missing a crucial component: the dungeon. Previously, you had two options: buy a map and spend time populating it yourself, or buy an adventure and spend time stripping out everything you don't need. Now you've got a third option: Dungeon Dive.

Each pre-populated adventure location in the Dungeon Dive line comes with a full-color map and fully developed encounter areas with options for low, medium, and high level parties. You concentrate on the adventure, and let us provide the dungeon.

Dungeon Dive 4: The Necromancer's Lair contains 20 encounter areas detailing a corrupted, undead-filled temple that has been taken over by a necromancer. It contains traps, monsters, hazards, and treasure. All you need to do is to supply the necromancer.

This product is appropriate for adventuring parties of levels 4-15.


Print: $9.95

 
Dungeon Dive 5: Eye of the Storm

So you're a busy GM who has developed a plot, created some NPCs, and bought a mini for the big bad boss, but you're missing a crucial component: the dungeon.

Previously, you had two options: buy a map and spend time populating it yourself, or buy an adventure and spend time stripping out everything you don't need.

Now you've got a third option: Dungeon Dive. Each pre-populated adventure location in the Dungeon Dive line comes with a full-color map and fully developed encounter areas with options for low, medium, and high level parties. You concentrate on the adventure, and let us provide the dungeon.

Dungeon Dive 5: Eye of the Storm contains 18 encounter areas detailing an unconventional stronghold located in the center of a raging thunderstorm. It contains traps, monsters, hazards, and treasure. All you need to do is to supply the plot.

This product is appropriate for adventuring parties of levels 12-20.


Print: $9.95

 
Dungeon Dive 7: Spawning Pits of the Tomb Bats
Dungeon Dive 7: Spawning Pits of the Tomb Bats details a foul laboratory where the vile Tomb Bats are created. These small creatures fly out into the world and animate dead in cemeteries and on battlefields. If your antagonist is a necromancer, or is working with necromantic magic and the undead, then this asset is an easy fit with your campaign.
Print: $9.95

 
The Dungeoneer's Field Guide to Hazards
In the darkest, deepest dungeons terrible dangers exist. Monsters and traps can cause pain and death but hazards -- from slimes and molds to crumbling stairs to treasure-covered floors -- can hinder and harm.

The Dungeoneer's Field Guide to Hazards is a 60-page collection of hazards, written by Philip Reed. Including the material found in the various hazards PDFs (such as A Dozen Dungeon Hazards, A Dozen Hazards of the City, and A Dozen Wilderness Hazards) -- as well as hazards from the SRD and other sources -- this book is the ultimate collection of hazards available today.

Includes illustrations for 19 of the hazards.

Especially cruel DMs will take great pleasure in subjecting their players to the hazards within these pages.

Print: $16.95

 
Elements of Magic (Revised)
In full colour - the bestselling d20 magic system!Magic defines fantasy. It is the magical that makes a normal story into a fantasy that delights listeners, readers, and gamers by making all the impossibilities we can imagine become real. Dreams of magic can make even the most mundane day something to cherish, like a poem evoking the charm of the everyday world. Elements of Magic eliminates the spell memorization and preparation system entirely, replacing it with something bold, new and flexible. This book uses a spell list and magic point system, allowing you to build spells modularly, and letting you decide what the mechanics actually mean.
Print: $23.48

 
Elements of Magic II - Lyceian Arcana
The sequel to the immensely popular Elements of Magic: Revised is here! (Note that this product is an expansion for Elements of Magic: Revised, EN Publishing's d20 magic system. Lyceian Arcana is not a stand-alone product.) E.N. Publishing’s Elements of Magic – Revised Edition gave you a system to create any sort of spell you desired on the fly, breaking free of the traditional forms of d20 magic. In Lyceian Arcana, we present guidelines, examples, and new rules to help you turn that system of game mechanics into any sort of magical world you desire.
Print: $17.89

 
E.N. Armoury - Chainmail Bikinis
From the company that brought you Bride of Portable Hole: The Book of Neurotic Fantasy, and the author who really wanted a feat called Bondage Attack in E.N. Arsenal - Whips, comes a product that brings the superficiality and vapidity of pop culture into the realm of heroic fantasy roleplaying. The chainmail bikini is a classic image of heroic fantasy, but only now do we have the scientific understanding (and the rules) to explain how exactly it protects warrior women in battle. It's a secret that will revolutionize your gaming experience, and possibly get you dumped by your girlfriend.
Print: $11.99

 
Enemies Archived: Regular Edition

Armageddon, the largest and deadliest conflagration the world has ever known can mean many things. It may be the End Times, but that doesn’t mean something nasty doesn’t have a moment to spare for you and your companions.

Enemies Archived is a cooperative project between Eden Studios and Misfit Studios to add more beasties your Chronicler can use to torture you with. Intended for use with Armageddon, the role-playing game detailing what could be humanity’s final days, Enemies Archived includes 14 new creatures, ranging from three new kinds of the undead known as Arisen, to the waterborne Kraken or the battlefield haunt, a massive specter born of combat. Also included is a new major player in the European theatre and three unusual weapons, including a perversion of ancient magic and an example of cutting edge technology used to evil ends.

The war for survival just got a whole lot more interesting.


Print: $10.00

 
Evil Genius #1: World Domination
From the people who sent Dr Null to destroy your city, five new world-threatening adventures for M&M Superlink Second Edition. What happens if you don't run these games? Cities are melted from orbit, mutant plant giants march on humanity, brain-drained mobs riot in the streets, criminals steal the secrets of the Celestial Gods, and the world freezes in a new ice age. But hey, no pressure.

There is also a color interior version available.

Requires the Mutants & Masterminds RPG by Green Ronin Publishing for Use.

Print: $8.95

 
ExorSystems, Inc™ Core Rulebook
ExorSystems, Inc™, a new option for Modern-Era d20 Gaming For players used to hauling off carts of loot from adventures, a modern game can be quite a change of pace. In a traditional fantasy game the coin of the realm is universal. Monsters store their cash in treasure chests and sacks. The reward for adventuring is tangible and obvious. In the modern world things don't work that way. Instead of stalking in the shadows and hunting monsters in the dark the heroes of ExorSystems, Inc™ are paid professionals. They have the high-tech tools, the corporate resources and the marketing clout required to bring the ghosts, ghouls and goblins of the world to their knees, all with a money-back guarantee.
Print: $29.96

 
First Edition Fantasy: Dungeon Hazards
Ronin Arts steps back in time to an age of excessive violence, deep dungeons, wandering monsters, and late-night gaming excitement! DUNGEON HAZARDS, the latest release in Ronin Art’s FIRST EDITION FANTASY series, features almost 100 slimes, molds, fogs, environmental, terrain and other hazards for use with OSRIC or any other first edition-style game system. Perfect for use with mid-level and high-level campaigns. Throw these new hazards into your next adventure and watch as your players try to save their characters' lives! Great fun for game referees everywhere! This product uses the OSRIC System (Oldschool System Reference and Index CompilationTM). The OSRIC system text may be found at http://www.knights-n-knaves.com/osric.
Print: $7.95

 
GORE- Generic Old-school Role-playing Engine
GORE uses Open Game Content under the Open Game License and uniquely presents algorithms from 80s role-playing games to produce a generic role-playing game in the tradition of old-school games. GORE follows a trend that's been going on within the last few years in pen-and-paper games, that is, making material available to publishers to encourage competition and the contribution of high-quality gaming material to the market. Goblinoid Games provides a free license to third-party publishers so that they can produce material that is compatible not just with GORE, but also with any of several old-school games using a percentile-based system with similar algorithms.
Print: $5.93

 
The Ironics
Who are the Ironics? They may be a misfit band of unlikely heroes or a misguided group of mercenaries looking to line their pockets with a bit of coin. How their tales unfold is entirely up to the players and the game master. From E.N. Publishing -- the company that brought you the NPC collection Everyone Else -- The Ironics presents twenty-six pre-generated heroes from all eleven core base classes. Each class is represented by two or more heroes, each with a different focus, presented at three stages of their advancedment - 5th, 10th, and 15th level. Rules-proofed by posters on EN World's own Rules forum, all 78 stat blocks are fully-detailed, with complete information for familiars, mounts, and animal companions.
Print: $9.99

 
The Koboldnomicon
The ultimate tome of koboldic lore! Featuring new sub-races, prestige classes, spells, bio-weapons, feats, skills, magic items, traps and more to make your kobolds the deadliest and most fun adversaries they can be!
Print: $15.34

 
Labyrinth Lord (Paperback, Alternate Cover)
Enter a world filled with labyrinths, magic, and monsters! You can take the role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your quest for glory, treasure, and adventure! This is a complete role playing game. All you need are a few sheets of paper and some dice. Welcome back to a simpler old-school gaming experience. The Labyrinth Lord awaits your arrival. Can you survive the dangers of the labyrinth? This game book features the alternate cover.
Print: $17.95

 
The Libris Personae Volume 1
Octavirate Games presents the Libris Personae, a collection of NPCs for your d20 fantasy campaign. Features more than 50 NPCs and enemy creatures ready to use. Use the pre-made scenarios, adventure hooks and back story or invent your own. Non-player characters are the backbone of a good adventure. That is where the Libris Personae comes in. This book provides new characters for any d20 fantasy campaign. Full write-ups allow you to flesh out new heroes and villains applicable to any number of scenarios and optional-rules support allows you to adapt characters quickly to your rules variant of choice. Most importantly, these characters serve your needs as the game master. Alone or in groups they are ready to stand against or walk beside the PCs in whatever realm you choose.
Print: $20.00

 
Lux Aeternum Expanded Setting Guide
Lux Aeternum: Expanded Setting Guide explores the futuristic world initially presented in Green Ronin's True20 Adventure Roleplaying book. Lux Aeternum is a cinematic science fiction setting that strives to evoke the romanticized spirit of the 17th Century Age of Exploration – a time of sweeping changes, social upheaval, and limitless opportunity. Action, drama, and grand adventure are key elements to any grand tale to be told in this setting. The absence of faster-than-light travel limits the playing field to a handful of star systems and allows this finite area to be fleshed out with a level of detail and complexity not possible in a galaxy-spanning saga. This followup book gives more detail on the races, creatures, planets, factions, equipment, and psionics of the setting.
Print: $19.95

 
Metamorphosis Book I: Death of a Demon Lord
Death is only the beginning… The wicked archmage Hazergal Redfist is dead, slain by the traitorous hand of his closest friend and confidant. The world rejoices as the tyrant mage’s empire comes crumbling down, ending two centuries of brutal tyranny and war. But fate has only begun to weave the twisted skein of Hazergal’s destiny, and as the light and warmth of life slip away, the former archmage finds himself on the bleak, demon-haunted planes of the Abyss, his soul condemned for all eternity.
Print: $14.99

 
The Mind Divine
The Mind Divine is a new sourcebook focused on the concept of godminds, psionic entities wielding power on the magnitude of deities. Within the pages of The Mind Divine can be found: Over 25 new feats, including 10 new Mantra feats and 7 new Epic feats Over 40 new psionic powers Over 20 new psionic items, including new cursed items and a new minor psionic artifact 6 new psionic organizations, including one that ties into the Enlightenment from Untapped Potential: New Horizons in Psionics 12 new psionic godminds 5 types of psionic locations, including sentient areas 8 prestige classes 10 new psionic creatures And more!
Print: $19.95

 
Monster Listing
This convenient reference list contains all of the essential statistics for the monsters from the LABYRINTH LORD fantasy role playing game. In addition, there are lists of monsters grouped by their number of hit dice, for easy generation of wandering monster tables. This book does not contain the monsters’ descriptions.
Print: $7.50

 
The More Better Indispensable Character Formfolio
Here's the indispensable book of forms for your gaming needs. These sheets were built with adaptability in mind while not sacrificing a compactness that makes tidy record keeping a cinch. A two-sheet solution for non-casters is the first thing to greet you. That is backed up with a single blank spell sheet that can be used for young spellcasters, multiclass characters, or on its own as a spellbook, for when a GM wants to easily hand over a captured tome treasure. All of the base spellcasting classes then have their own sheets with room to add researched spells or new ones introduced to the campaign by the GM, of his own devising or from additional sources. You'll also find summoning lists for Nature's Allies and for Monsters. Just use the sheets you need and expand your character with additional sheets as needs be.
Print: $6.95

 
Nemesis I: Vampires
His Goal To bring the god of the dead to the world of the living. His minions Five of the most deadly vampires to haunt the night The only thing in his way Your Adventurers! Nemesis I: Vampires offers GMs 6 read-to-use NPC villians to use. Each NPC comes complete with a detailed history, agendas, story seeds with recommended dialogue, stats and different levels, and a character portrait. This product also includes two relics and two tomes to use in conjunction with these NPCs to craft a full campaign on the fly!
Print: $13.99

 
Nemesis II: Serial Killers
Your heroes have faced supernatural beasts, cybernetic monstrosities, alien forces...and somehow survived. But what if the greatest threat to their lives wasn't some superhuman ninja, but the well-dressed gentleman on the bus that just asked for the time? Or that sweet country girl that offered them ride? In Nemesis II: Serial Killers, we present 5 ready-to-use NPCs complete with histories, victim profiles, signatures, story seeds, and character portraits for use in your d20 style modern campaigns. Let your heroes cross paths with these all-too-human monsters and unravel the clues to bring them to justice.
Print: $10.99

 
Nemesis III: Corporate Villains
When the corporate bottom line is drawn in blood, will your heroes have what it takes to even the odds? In Nemesis III: Corporate Villains, meet 5 new NPCs that give a new meaning to the phrase "cutthroat business." Each comes with a complete background, story seeds, and multiple stat levels to ensure they easily fit into your game.
Print: $10.49

 
Nemesis IV: Nature's Avengers
Not all of nature's defenders are benign. Some defend the land for their own ends, hoping to prevent the encroachment of civilization from destroying their own peace. Others seek to even the odds against their human kin that abuse the land. In Nemesis IV: Nature's Avengers, we introduce you to five defenders of the land with their own agendas. From a cannibalistic priest/sea captain to a fallen paladin turned barbarian, each fully developed NPC includes a background, story seeds, recommended dialogue, and multiple stat sets
Print: $7.99

 
No Other Gods - An Adventure for Testament
Highmoon Media Productions, in association with Green Ronin Publishing, presents No Other Gods.

Thou shalt have no other gods before me.
-Exodus 20:3

The Lord is displeased with Bethbeer. This village in southern Israel has been experiencing a series of strange occurrences, from inordinately high birthrates to mysterious sightings in the wilderness, for three years. Visitors from afar have taken a keen interest in the isolated roadside town, and shadowy figures conspire with powers alien to the Lord. Will you discover the secret of Bethbeer and help redeem the village from its downward spiral into heresy?

No Other Gods is a challenging adventure set in the world of Testament: Roleplaying in the Biblical Era for heroes of 1st- through 3rd-level. Set in the time of the Judges, it can be easily adapted to any era between the Conquest and Exile, as well as scaled for higher-leveled parties.

Print: $12.00

 
OGL Barbarian: The Barbaric Sorcerer
Author: Steven Trustrum with Jason Vey
Illustrators: Gary Dupuis and Shawn Richter Here is what you will find within:
  • Over 20 new feats
  • Introducing Sorcerous Maneuvers -- techniques that resemble Combat Maneuvers except they utilize magic.
  • 7 new prestige classes: the blood theurgist, the Child of Set, the geomancer, the purifier, the runecaster, the tattooed mystic, and the witch doctor
  • A new Sorcery Style: Blood Witchery
  • Over 20 new spells
  • Natural and manmade Places of Power, sites that tap into the universe's magic. Includes rules on how to access and employ the power within these sites, as well as rules on how to build your own. Includes 4 sample Places of Power for immediate use in your game.
  • New sorcerous societies, the Brotherhood of Atlantis, Bloodletters, and the Sacred Order of Builders
  • New sorcerous items and rules on a how a spell focus can become enchanted accidentally through its use.
  • Pages: 55
    Print: $9.99

 
OGL Barbarian: Barbaric Treasures
5 new feats
7 new skills or skill uses
● A new success and failure scaling skill system
● A system for determining how much an item's value changes by demand and availability
● Lists of trade goods
● What you will need to know to open a shop or storefront
New equipment
● Updated lists of new weapons and armor, including barding armor
Atlantean weapons and armor, the closest a character in a barbaric setting is likely to get to magical weapons
● The newThrough the Guts combat maneuver
Gems, animal hides and furs, and art objects
● A variety of unique treasures, each of which has its own scale of success and failure to outline its specific history

Pages: 51

Print: $9.99

 
The OGL Barbarian: The Barbaric Warrior

Is your game barbaric enough? Do the warriors in your campaign have … performance … problems? Looking for something to put a little more hack in their slash? If so, the OGL Barbarian System: The Barbaric Warrior is the book for you!

● 17 new barbaric feats
● 11 new combat maneuvers
● New weapons and armor
● 10 new barbaric prestige classes: the divine falconer, hawkeye, honor duelist,horse lord, kindred archer,mauler, pit fighter, warrior of dreams, sea devil and deep wilder
● 2 new codes of honor
● 10 non-player characters: one of each prestige class
● All you need to organize and run pit fights
● A pit fight tournament tracking chart
● Black lotus addiction rules

Pages: 50

Print: $9.99

 
The Painting

In this d20 Modern adventure, the characters must pursue a lost (stolen?) painting. The path before them will lead them into entanglements with child slavers, Nazi blood cults and worse.

This adventure ends with several ideas on how a Gamemaster may pursue the basic premise into the future.


Print: $6.26

 
Races of Neiyar: The Auronnes
Book three in the series, Races of Neiyar: The Auronnes explores the history and life of the swanlike race. This supplement answers many questions regarding the origins of the race...but raises many more. *Basic background information regarding using the Auronnes as a player class. *Information regarding their society and beliefs. *The truth behind the Swan Princess and her relationship with the goddess Adrienne *New Prestige Class: Beaked Warrior *New feats and spells for Auronne characters *New magical and mundane items, including the Auronne Instrument-Weapons
Print: $7.99

 
Races of Neiyar: The Krakodons
Noble warriors. Barbaric savages. Nature's Champions. It can be said that the Krakodons are all these things. Once the masters of a mighty empire, a seething hatred for the Neiyar lead to the destruction of their capital, Dazu, and forced them into a tribal lifestyle. But a Krakodon's memory is long, and new champions rise up to restore the empire's glory. Races of Neiyar: The Krakodons is the first racial booklet for the Neiyar: Land of Heaven and the Abyss setting. Unlock the secrets of their culture with this supplement. This book includes: *Information for creating a Krakodon or half-krakodon character *Tips for using the race in a non-Neiyar setting *Summary of the Shapu region *Information on family & political life *Alternate character creation rules using astrology *The clans & factions fighting for power *New feats & flaws *Krakodonian Fighting Styles *New items, weapons, and more *Influential NPCs
Print: $7.99

 
Races of Neiyar: The Mahaultae
The Races of Neiyar series continues with Races of Neiyar: The Mahaultae. The myths claim the enigmatic tiger-folk were born from the union of the warrior goddess Francisca Mahault and the Tiger Lord. Learn more about their world with this 23 page booklet that includes two new sub-races, three new prestige classes, and new feats and spells. Though designed for the Neiyar: Land of Heaven and the Abyss campaign setting, the Mahaultae can easily be used in almost any exotic setting.
Print: $7.99

 
The Secret of Whispering Wood
Stuart Marshall, one of the creators of OSRIC, presents us with “The Secret of Whispering Wood,” the first fantasy-genre adventure for the GORE system.

For more information about GORE, the “Generic Old-school Role-playing Engine,” visit www.goblinoidgames.com/gore.htm

The Secret of Whispering Wood is the premiere fantasy adventure using Goblinoid Games' G.O.R.E.™ system. Naturally, it is also compatible with any other systems which are themselves completely compatible with G.O.R.E.™

The Secret of Whispering Wood is designed for a group of starting adventurers and is suitable for most fantasy campaign settings with a Western European style. Tantalizing dreams become a horrible reality as the characters pass through a mysterious, sylvan wood. What dark forces and degenerate races live deep in the woods?

Print: $9.99

 
SpirosBlaak: Creatures of the Archduchy
* Creature statistics for the new races. * The Armageddon Dragon Template. * The Armageddon Giant Template. * The Chosen of Jestale Template. These zealous servants of the Rotting Lord walk the land, spreading disease wherever they roam. * The Dungeon Warden. An unusual construct that uses a dwelling or dungeon as its body. * The Corruption Elemental. These creatures exist only to spread corruption and infect living creatures with its foulness. * The Warder Golem. The massive, homicidal roaming golems for which the Warder Hills take their name. * The Merithian Mummy Template. Servants of the lost machine god of the ancient and long fallen civilization of Merithian, these powerful undead are as much machine as they are decayed flesh. * The Gunman NPC. The most wanted man in the entire Archduchy. * Kushpan Pal, an evil paladin, is one of the Archduchy’s more dangerous independent lycanthropes.
Print: $7.99

 
Steel and Stealth: A Universal Class Collection
Steel and Stealth: A Universal Class Collection presents the following Universal OGL Classes:
  • The Universal Fighter
  • The Universal Monk
  • The Universal Ranger
  • The Universal Rogue
Universal Class characters are compatible with their standard OGL counterparts -- but they're capable of much, much more. Each Universal advancement breaks down a class into a set of options. These include old standbys and all-new abilities. Use the rules in these products to recreate standard core classes if you like, or break away from standard characters partway through your campaign. Universal Class characters aren't "variants" or built on points. Instead, they stick to the core ideas of each class while adding enough breadth to support dozens of diverse character concepts. This supplement even includes support for epic level characters.

Print: $12.99

 
Storming Heaven's Shores
Written by Chris Field

In this d20 Modern adventure, the Vatican has been invaded and taken over by terrorists with an unknown agenda. Designed for mid- to high-level characters, re-taking the Holy See is no simple task -- the villains are all highly motivated to see things through all the way to the bitter, bloody end.

Although designed for a more realistic, modern gaming genre, this adventure includes tips on how to adjust the product's contents to suit other options.


Print: $6.26

 
Superior Synergy: Superheroic
Wondering what happened to skill synergy in the second edition? Pondering reintroducing it to your game? Yeah, us too. Superior Synergy returns skill synergy to your Superlink games, placing benchmarks at 5, 10, 15, 20, and 25 skill ranks. Not all benefits are merely increases in a simple synergy bonus, either. Some benefits include reduced times needed to perform tasks associated or altered DC modifiers with the synergy skill. And it doesn't end there! Superior Synergy also introduces power synergy. Much like skill synergy, power synergy allows two or more powers to work together for additional benefits they couldn't achieve on their own. Don't be satisfied with poor skill and power planning. Check out Superior Synergy: Superheroic, the third in the Superior Synergy series and let your characters make the most of their potential.
Print: $8.50

 
The Echoes of Heaven Campaign Setting (Including The Throne of God) (HARP, Paperback Version)
". . . if I had to recommend one single line that didn't make the list, this would be it." --Jeramy Ware, 2007 ENnies Judge


The Echoes of Heaven Campaign Setting:
Once Man stood in the full glory of God. Now he must strain to hear even the echoes of Heaven. Veteran game designer Robert J Defendi brings you a world of darkness and danger, where a monolithic church has split into dozens of quarreling factions and holy war looms like a shadow. Here, strength and brutality win the day and only those with the most faith, honor, and courage can stand against the terrible tyranny of those who would enslave everyone of a different belief, a different philosophy, a different race.

Worse, it is a world infected by the very fabric of Hell itself.

Requires High Adventure Role Playing by Iron Crown Enterprises to play.

Print: $29.99

 
The Echoes of Heaven Campaign Setting (Including The Throne of God) (HERO, Paperback Version)
". . . if I had to recommend one single line that didn't make the list, this would be it." --Jeramy Ware, 2007 ENnies Judge


The Echoes of Heaven Campaign Setting:
Once Man stood in the full glory of God. Now he must strain to hear even the echoes of Heaven. Veteran game designer Robert J Defendi brings you a world of darkness and danger, where a monolithic church has split into dozens of quarreling factions and holy war looms like a shadow. Here, strength and brutality win the day and only those with the most faith, honor, and courage can stand against the terrible tyranny of those who would enslave everyone of a different belief, a different philosophy, a different race.

Worse, it is a world infected by the very fabric of Hell itself.

Requires HERO System by Hero Games to play.

Print: $29.99

 
The Echoes of Heaven Campaign Setting (Including The Throne of God) (Rolemaster, Paperback Version)
". . . if I had to recommend one single line that didn't make the list, this would be it." --Jeramy Ware, 2007 ENnies Judge


The Echoes of Heaven Campaign Setting:
Once Man stood in the full glory of God. Now he must strain to hear even the echoes of Heaven. Veteran game designer Robert J Defendi brings you a world of darkness and danger, where a monolithic church has split into dozens of quarreling factions and holy war looms like a shadow. Here, strength and brutality win the day and only those with the most faith, honor, and courage can stand against the terrible tyranny of those who would enslave everyone of a different belief, a different philosophy, a different race.

Worse, it is a world infected by the very fabric of Hell itself.

Requires Rolemaster Classic or Rolemaster Fantasy Role Playing by Iron Crown Enterprises to play.

Print: $29.99

 
The Echoes of Heaven Campaign Setting (Including The Throne of God) (OGL, Paperback Version)
". . . if I had to recommend one single line that didn't make the list, this would be it." --Jeramy Ware, 2007 ENnies Judge


The Echoes of Heaven Campaign Setting:
Once Man stood in the full glory of God. Now he must strain to hear even the echoes of Heaven. Veteran game designer Robert J Defendi brings you a world of darkness and danger, where a monolithic church has split into dozens of quarreling factions and holy war looms like a shadow. Here, strength and brutality win the day and only those with the most faith, honor, and courage can stand against the terrible tyranny of those who would enslave everyone of a different belief, a different philosophy, a different race.

Worse, it is a world infected by the very fabric of Hell itself.

Requires the world's most popular role-playing game to play.

Print: $29.99

 
Tournaments, Fairs & Taverns
Get your softback copy of the bestselling d20 PDF of all time! A d20 sourcebook containing various "games within the game". Need rules for a card game or a fairground contest for your game? Need a quick archery tournament, or rules for arm-wrestling? Then this is the book for you! Also includes a sample tournament, fair and tavern making full use of these rules and plenty of new uses for old skills. This book also includes brand new d20 rules for drinking, a new system for the resolution of opposed skill and ability checks over time, a simple system for running conpetitions involving hundeds of competitors and much mo