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Review The Wilderness Alphabet (paperback)

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May. 11, 2011 By benmonroe
This quite a tremendous book. I've been playing a variety of RPGs since 1980, and love these little books of themed tables. I've no shortage of imagination of my own, but books like this are a great springboard for ideas.

The Wilderness Alphabet contains a number of topics and tables based on the ideas of things you'd find in the wilderness. Each table gives a quick reference for when you're riffing on the players wandering 'off the track' of the adventure you have planned. Further, it could be a great resource for detailing adventures before play, as well.

There are no system-specific rules for any of the material within the Wilderness Alphabet. Indeed, many of the strange things... More > encountered are given no explanation. For example, in the "Archways" table, you might come across a strange archway filled with mist. The book doesn't tell you anything more, which I find excellent. It gives you the initial idea, and then leaves it up to you to explore.

Physically, the book is very nice. It's a little digest-sized paperback, easy to toss into your 'GM's toolkit' along with your dice and other paraphernalia. The art is mostly public domain, but well-used. You can't argue with the classics.

Great book, and deserves to have a spot at every GM's table. < Less

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Product Details

Copyright James Pacek (Standard Copyright License)
Publisher Imaginary Places Games, DBA
Published November 16, 2010
Language English
Pages 63
 
Binding Perfect-bound Paperback
Interior Ink Black & white
Dimensions (inches) 6.0 wide × 9.0 tall

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