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4C System Weapons & Gear
This free 8-page supplement for use with the 4C System details a handful of weapons and gear for use with your superheroic games.
Download: FREE
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4C System Download
The download version of the 4C System. This download includes the chart.
Download: FREE
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4C System
The 4C System -- including both Basic and Advanced rules -- is a public domain work inspired by a classic superhero roleplaying game. This complete RPG system can be used as presented or as the basis for an RPG of your own creation.
Print: $5.17
Download: FREE
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First Edition Fantasy: OSRIC Unearthed
Ronin Arts steps back in time to an age of excessive violence, deep dungeons, wandering monsters, and late-night gaming excitement! OSRIC UNEARTHED, the latest release in Ronin Arts’ FIRST EDITION FANTASY series, provides players and GMs with an assortment of new rules options that help expand their choices. Designed for use with OSRIC or any other first edition-style game system.
Written by Charles Rice.
Includes eight character classes, several new weapons, two campaign suggestions, a dozen magic items, and over 30 martial arts maneuvers.
This product uses the OSRIC System (Oldschool System Reference and Index Compilation). The OSRIC system text may be found at http://www.knights-n-knaves.com/osric.
Print: $13.95
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vs. Monsters Addition
This 40-page supplement for vs. Monsters, written by Michael Hammes, expands upon Philip Reed's vs. Monsters Deluxe Edition roleplaying game. With a closer look at the world of vs. Monsters, more monsters, more rules, NPCs, and more equipment this supplement adds detail to the setting and game.
Note: You must have vs. Monsters to use this supplement.
Print: $10.00
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The Dungeoneer's Field Guide to Hazards
In the darkest, deepest dungeons terrible dangers exist. Monsters and traps can cause pain and death but hazards -- from slimes and molds to crumbling stairs to treasure-covered floors -- can hinder and harm.
The Dungeoneer's Field Guide to Hazards is a 60-page collection of hazards, written by Philip Reed. Including the material found in the various hazards PDFs (such as A Dozen Dungeon Hazards, A Dozen Hazards of the City, and A Dozen Wilderness Hazards) -- as well as hazards from the SRD and other sources -- this book is the ultimate collection of hazards available today.
Includes illustrations for 19 of the hazards.
Especially cruel DMs will take great pleasure in subjecting their players to the hazards within these pages.
Print: $16.95
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The Book of Unusual Feats
Collecting 101 Feats, Another 101 Feats, and 101 More Feats, The Book of Unusual Feats provides you with over 300 feats for your fantasy d20 campaigns.
Written by Philip Reed, this book presents over 300 feats including new [Divine], [Epic], [Psionic], [Spelltouched], [Spirit], and [Timebound] feats. The feats in this collection vary from the minor talent -- such as Agile Landing -- to the flavorful -- such as Arcane Rush -- to the just plain simple yet useful -- such as Fighter's Discipline.
Print: $16.95
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A DM's Directory of Demiplanes (D20 System)
This 72-page book, written by Philip Reed and Michael Hammes, provides the DM with 8 new demiplanes that can be dropped into any planar campaign.
The demiplanes included in this PDF are The Ageless Chamber, The Astral Ship, The Blackguard's Tomb, The Bone Field, The Burning River, The Chiming Clock, The Clockwork-Driven Lighthouse, and The Great Corpse.
Also includes an appendix of 12 unusual planar gates.
Illustrated by Ted Wing and Paul Daly
Playtesting and Proofreading by Mark Gedak with Kent Little, Tanya Bergen, Patrick Kossman.
Print: $19.95
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DM's Idea Pipeline -- 2004 Collection
This 72-page book collects the entire 2004 run of Ronin Arts' DM's Idea Pipeline subscription service. Packed with new feats, spells, rumors, treasures, NPCs, and more, the DM's Idea Pipeline is a constant stream of new material for use in fantasy campaigns. Inside this collection you'll find:
Over two dozen feats; Specialty priests and new prestige classes;
Over a dozen spells; Almost twenty pages of treasures, including weapons and armor; Nine rumors. Each one's an adventure waiting to happen; Over a dozen NPCs, each including stats and enough information to slot them into your campaign;
Over a dozen locations and campaign events; A dozen new monsters and hazards.
Written by Michael Hammes and Philip Reed, this collection of material is designed to spark the DM's imagination and to present him with a host of adventure ideas.
Print: $19.95
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vs. Monsters Deluxe Edition (Hardcover)
Enter a world created from the unholy fusion of gas-lit Victorian streets, modern urban legends, and eldritch blasphemies, all stirred together in a cauldron spawned from the most disturbed imaginings of Tim Burton and the Brothers Grimm. This is a bare bones game world and rules set designed to allow you to create miniature worlds of claustrophobic horror.
-- Review by Travis Lee
In early 2003, Philip Reed put together vs. Monsters, a 20-page roleplaying game created in twenty-four hours. The game, considered a failure by Reed, quickly attracted a loyal following and, after much discussion and contemplation, Reed made the decision to create an expanded, improved edition of the game.
The system has been revised and expanded and this edition includes more options for characters, new monsters, a look at the world of vs. Monsters, and more . . . all keeping the same look and feel of the original release.
Hardcover Print: $24.95
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vs. Monsters Deluxe Edition
Enter a world created from the unholy fusion of gas-lit Victorian streets, modern urban legends, and eldritch blasphemies, all stirred together in a cauldron spawned from the most disturbed imaginings of Tim Burton and the Brothers Grimm. This is a bare bones game world and rules set designed to allow you to create miniature worlds of claustrophobic horror.
-- Review by Travis Lee
In early 2003, Philip Reed put together vs. Monsters, a 20-page roleplaying game created in twenty-four hours. The game, considered a failure by Reed, quickly attracted a loyal following and, after much discussion and contemplation, Reed made the decision to create an expanded, improved edition of the game.
The system has been revised and expanded and this edition includes more options for characters, new monsters, a look at the world of vs. Monsters, and more . . . all keeping the same look and feel of the original release.
Print: $15.00
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Ken Hite's Tarot of Cthulhu: Major Arcana
Kenneth Hite, having broadcast the Suppressed Transmissions, dreamed the Nightmares of Mine, and pieced together the Dubious Shards of the Cthulhu Mythos, now lays bare the secrets of the timeless Tarot of Cthulhu! With fully licensed rules for Call of Cthulhu, and with story-building methods and mechanics suitable for any game of Cthulhoid horror, great and terrifying gaming is only as far away as the turn of a card. This 38-page book features all you need to know to include the tarot in your campaign. For your Tarot of Cthulhu major arcana cards in PDF, contact us at roninartspresident@yahoo.com after purchasing this book.
Print: $17.95
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Four Color Basic System (Review Edition)
The FASERIP projects takes another step with the release of "Four Color Basic System." This is the review edition. Released March 16, 2007, this version is not official and not available for use. All feedback and comments posted to www.roninarts.com by March 23, 2007 will be considered.
We will finalize this Basic version before starting the Advanced.
Download: FREE
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The Book of Shadows (Whispering Vault)
The Book of Shadows is an 18-page supplement for The Whispering Vault. Inside this short PDF you will find 15 new shadows for use in your next Hunt.
Written by Mike DeSanto, Matt Drake, Frank Scronce. Cover by Christopher Shy.
Print: $7.95
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The Vault and Time (Whispering Vault)
This 32-page supplement for gamemasters of The Whispering Vault goes into detail on the techniques necessary to running Hunts in historical settings. Written by Chad Brinkley, The Vault and Time includes a detailed timeline (much larger than the timeline found in Mastering the Vault) and five sample historical eras -- Ancient Rome, Medieval Japan, Colonial America, Victorian England, and WWII France.
Print: $10.95
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Mastering the Vault (Whispering Vault supplement)
Mastering the Vault is a short (24 page) guide for gamemasters of The Whispering Vault. Within this PDF GMs will find advice written by Nigel Findley (author for such popular game lines as D&D, Vampire, Mage, Earthdawn, GURPS, and Shadowrun), a timeline of events, a short hunt (also written by Findley), and a short piece on Unbidden as player characters.
Fully illustrated, Mastering the Vault is the perfect supplement for gamemasters of this cult-classic roleplaying game.
Print: $6.95
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The Whispering Vault
Beyond the Realm of Flesh is an Unseen Realm of Essence where the dreaming spirits dwell. Slipping across the Rift between the Realms the Unbidden indulge their bloody passions in the world of men. The most resolute of those who oppose these renegades are chosen to serve a higher purpose as Stalkers -- immortal guardians of the Flesh.
Players explore the nightmare world of The Whispering Vault as Stalkers, supernatural entities with strange powers who pursue their otherworldly prey across time and space to the darkest corners of mankind's history. A complete roleplaying game, The Whispering Vault combines an original setting with simple mechanics which allow the new player to generate a character and experience a hunt in a single session.
This is a complete game.
Print: $24.95
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First Edition Fantasy: Smuggler's Bane
Ronin Arts steps back in time to an age of excessive violence, deep dungeons, wandering monsters, and late-night gaming excitement! SMUGGLER’S BANE, the latest release in Ronin Art’s FIRST EDITION FANTASY series, features a journey through sea-side caverns and an encounter with an evil race of fish-like monsters. For 4-6 characters levels 5-7. For use with OSRIC or any other first edition-style game system.
This product uses the OSRIC System (Oldschool System Reference and Index Compilation). The OSRIC system text may be found at http://www.knights-n-knaves.com/osric.
Print: $5.95
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First Edition Fantasy: Into the Mite Lair
Ronin Arts steps back in time to an age of excessive violence, deep dungeons, wandering monsters, and late-night gaming excitement! INTO THE MITE LAIR, the first release in Ronin Art’s FIRST EDITION FANTASY series, features a descent into the terrible lair of the mites. Fight for your life in this module for 4-6 characters levels 3-5. Designed for use with OSRIC or any other first edition-style game system.
In the pages of this adventure the game referee will find:
Two maps;
28 described areas spread across two levels;
and descrptions and stats for hobgoblins, kobolds, mites, and qithyonki.
This product uses the OSRIC System (Oldschool System Reference and Index CompilationTM). The OSRIC system text may be found at http://www.knights-n-knaves.com/osric.
Print: $5.95
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First Edition Fantasy: Dungeon Hazards
Ronin Arts steps back in time to an age of excessive violence, deep dungeons, wandering monsters, and late-night gaming excitement! DUNGEON HAZARDS, the latest release in Ronin Art’s FIRST EDITION FANTASY series, features almost 100 slimes, molds, fogs, environmental, terrain and other hazards for use with OSRIC or any other first edition-style game system.
Perfect for use with mid-level and high-level campaigns. Throw these new hazards into your next adventure and watch as your players try to save their characters' lives! Great fun for game referees everywhere!
This product uses the OSRIC System (Oldschool System Reference and Index CompilationTM). The OSRIC system text may be found at http://www.knights-n-knaves.com/osric.
Print: $7.95
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Runic Fantasy: A Dozen Skeletal Foes (RuneQuest)
Runic Fantasy: A Dozen Skeletal Foes, written by Philip Reed, embraces the skeleton and reworks it in order to provide game masters with more options when it comes time to pull out another skeleton encounter.
From the skeletal archer – master of the bow and threat to all player characters that prefer to stand back and throw ranged attacks at their opponents – to the skeletal spellforce – a sorcery-wielding skeleton that uses magic to assault the enemies of its master – Runic Fantasy: A Dozen Skeletal Foes has you covered.
Includes two new creature traits: Life Sense and Spellforce!
Print: $6.95
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Runic Fantasy: Expanded Professions (RuneQuest)
With Runic Fantasy: Expanded Professions, Ronin Arts launches a new series of fantasy roleplaying supplements. Inside the pages of this 32-page book you will find: 17 new professions; detailed descriptions of every profession found in the RuneQuest Main Rulebook, the Companion, and the new professions in these pages. These descriptions include expanded rules that make a character’s profession selection more important than ever; and an optional system that allows characters to start play with two professions.
Written by Philip Reed, and packed with solid mechanics that enhance the use of professions during gameplay, Runic Fantasy: Expanded Professions is a vital tool for improving your character’s chance of survival during the next adventure.
Print: $11.95
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Future: Datastream Collection
174-pages of new options for use with your d20 sci-fi campaign! Includes all new character starting occupations, feats, prestige classes, starships, mecha and mecha devices, cybernetics, and much more!
Hardcover Print: $39.95
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PZP: Mooks Amok #1
Is your plot feeling a bit underpopulated? Do your villains need some extra firepower or a few streetwise scum? Are your heroes calling for allies and assistance? Look no further ? Mooks Amok! is here!
The Mooks Amok! line of PDF supplements are all about the "other guys" -- from the nameless goons guarding a villain's base, to monstrous menaces threatening your campaign world, to the fearless, forthright friends that every hero needs! Featuring iconic, full-color art by Darren Bulmer, Mooks Amok! is there to provide GMs with the supporting cast they need!
Each release in the Mooks Amok! series contains:
Thirty six fully-detailed, unique sets of Minions at varying Power Levels.
Twelve thematic organizations.
Easy to print, easy to read individual sheets for each Minion type.
Mooks Amok! - Grab a copy now, and show your players how tough the second-string really is!
Print: $15.95
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