Dark Times in Brighton
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The goblin kingdom is long since gone, having been wiped from the map by the now retired legendary adventurer, Richan Thatcher. The town he built on the frontier faces a danger he cannot solve alone (especially now that he is bound to a chair). A terrible blight sweeps the halls of the town of Brighton, leaving death in its wake. Men and women have been taken in the night. The city’s wardens are ill equipped to help, as their forces are tied up with a conflict in the north.
A call to arms has been sent, a request for heroes to come and free the town of Brighton from the grips of an evil long thought slain. Do the heroes have what it takes to save the town and free its captives from the depths of the old goblin halls?