The Portable Wargame
Paperback, 108 Pages
Prints in 3-5 business days
The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don’t require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.
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Jan 11, 2018This book (and "Developing the Portable Wargame") are excellent achievements. The game will take up most of my spare time for the next year or two. Well written and well designed. If you have any interest in the subject, I highly recommend this book. I'm going to spend time on things I felt didn't work only because the rest is so close to perfect. Most of the flaws are 'grognardiness'. Things that don't bother early wargamers/miniatures players but would put off more modern gamers. Such as: There no approach to game balance. There is a hand-wave to using the units "hit points" as a means for comparison but this doesn't take into account ANY of the special capabilities or varying ranges of the weapons and vehicles. So when building armies it'll be pretty easy to create them out of the best units. It seems the author feels that players will only try recreating historical scenarios! Nothing even remotely non-historical. So while it's pretty easy to use these rules for... More > future or fantasy battles, you're completely on your own. The two books should have been one. Much of the second book outright makes a lot of the first book obsolete. In fact, if you could only afford one I'd recommend the second book. It's more well-developed and missing a lot of the 'padding' of the first book. However, the first book explains some of the reasoning behind the design which is very valuable. There is nothing about how many figures make up a "unit". Another very odd omission. The pictures (low res black & white) can give you some ideas, but they are inconsistent and it would have been nice to see it at least addressed. It's given in large and small scales and in three different configurations - checkerboard, hex-board and an alternating square. Honestly, the checkerboard idea is unique - the rest don't really add anything and are so obvious (you can make the board bigger if you want and you can use Heroscape tiles if you want) that they seem rather pointless inclusions. There's not much help in actually "building" a Portable Wargame. Some pictures give you a rough idea, but you're on your own. I'm okay with this, but I think a "getting started" section would be very helpful. There is additional material on the website. This would have been nice to have been included in the book. In fact, because it's a book, boardgamegeek won't even allow this to be posted as a game. I'd really love to see a GameCrafter version of this....< Less
Nov 12, 2017The production values and delivery time from Lulu were both excellent. As far as content, Mr. Cordery has written a lively and easy to understand book about wargaming with miniatures, including rules, background, and lots of illustrations and pictures. This book would be useful to both beginners and seasoned players and I highly recommend it.
There are no reviews for previous versions of this product
- Robert George Cordery (Standard Copyright License)
- Eglinton Books
- January 30, 2017
- Perfect-bound Paperback
- Interior Ink
- Black & white
- 0.47 lbs.
- Dimensions (inches)
- 5.83 wide x 8.26 tall
- Product ID
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- wargame ,
- rules ,
- military ,
- nineteenth century wargame ,
- twentieth century wargame ,
- colonial wargame ,
- fast play ,
- gridded tabletop ,
- square grids ,
- hexed grids
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