Elysium Flare B&W
Paperback, 136 Pages
Prints in 3-5 business days
There are aliens. Lots of them. And blasters and hyperdrive and psychics and mystics who actually seem to have a handle on something that works. It’s a booming, burgeoning space full of technology from all three types of physics and you’re in the middle of it working for an organization with a purpose. You’re going to get things done and do it the hard way if need be. Dogfights, duels, card games, tentacle wrestling: whatever it takes, you’re equipped for it. Elysium Flare is a Fate variant with a detailed setting full of robots and tentacle monsters and novel new rules for dogfighting starships, improving equipment, generating worlds, and creating a purpose for your characters in this semi-fantastic science fictional galaxy. Pick a purpose and head into space to kick some ass.
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Dec 11, 2018ELYSIUM FLARE is a RPG based on a variant of Fate Core rules, set in an advanced cosmopolitan setting of several alien species including Manichae (Humans). Each arm of a galaxy is the home arm of a different alien species, but many other species exist in a cosmopolitan way in the Hub of each arm. Things are more rustic on the Rim, and in the Gulf between arms things are the least developed where stars exist, not to mention that Horrors spawn in the Gulf areas. Sometimes a star empire wants to try to harness a Horror for its ambitions, but that always ends...badly. A discussion of Fate Core rules follows but it's a little cursory. (You can obtain the Fate Core System rules for "pay what you want" or even free.) There are 3 "Physics" in this universe: Natural, Mystical or Psychic. An alien species might excel more in one type than in another. Your spaceship could jump across space using any one of these Physics but you have to maintain it appropriately with the same... More > technology. Star-systems are generated with tables of Aspects on a point-buy system. A default Aspect for a typical world costs zero points, but more bizarre Aspects cost more, up to 4 points. Rules for character combat and spaceship combat round out the end. Spaceship combat uses a player-character centered system where their ship has a "reticle" showing what other ships are right in front of you (center circle), then what is to the side of you (middle rings) and finally what is directly behind you (outer ring). Combat maneuvers decide if enemy ships are favourably or unfavourably placed. A few ship-types are mentioned and an Index rounds out the 132-page book. The book is written in a breezy style so it's not that much larger than a typical Evil Hat World Book of 50 pages, but there are many star-system Aspect tables in the page-count. The setting is kept pretty open, the only details are in the traits of the alien species and the star-systems that are likely to result, but you have to make up your own setting details with Associations as a starting-point. All in all, a good Fate Core-type game although the rules might not be so understandable to a Fate beginner.< Less
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- VSCA Publishing (Standard Copyright License)
- First edition revised
- VSCA Publishing
- May 29, 2018
- Perfect-bound Paperback
- Interior Ink
- Black & white
- 0.56 lbs.
- Dimensions (inches)
- 6 wide x 9 tall
- Product ID
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