This is the ultimate guide to designing the perfect scoundrel PC or villain NPC, and a must have for any player or Game Master. It is loaded with new material including: a step-by-step guide to villain design, 7 new prestige classes, 24 new villainous feats, revised rules for anti-feats, 81 new evil spells, vicious new combat options and finally new monsters and undead templates, detailing the rituals for creating all kinds of intelligent undead. Additionally, this tome includes information on: breaking stereotypes; detailing the villain's motivations, obsessions, goals and schemes; and choosing the villain's alignment (and why good-aligned villains are not only possible, but plausible). Detailed emotional archetypes, suggestions for villains and experience, supernatural villains, familiars and many different types of villainous organizations (including assassins' guilds, black marketers, raiders and more) give the evil PC, or the Game Master, a wide variety of new ideas and... More > role-playing insight.< Less