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Lulu Sales Rank: 1397
2 People Reviewed This Product
  • By Brett Maack
    Mar 11, 2018
    Original D&D (also referred to as "White Box" or "Litte Brown Books") was wonderfully inspired and incredibly fun, but it was a mess. Many individuals have since cleaned up the old product with their clones of the White Box rules. White Box is chosen by many gamers because of its lack of rules: Referees can add new rules and build the game up or tear it down however they want for whoever they're running the game for. I absolutely love this style of gaming because different gaming groups have different desires for their game. But something still doesn't feel quite right for me no matter how many times I study OD&D. It's not *truly* freeing. In comes Whitehack, a lean, mean, subjective machine. This game does not have an inherent setting, just an example of one. This game does not have an alignment system, unless it's pertinent enough to turn into a "group". The classes are very well constructed, but exist as frameworks for the gaming group to fill... More > in with flavor and flair. So with Whitehack, you truly get a lego kit without instructions. Lots of great blocks and pieces, but the creativity must come from the Referee and players. I've yet to play it, but it's clear that using the system will work really well and you kind of get this zen moment when you see how much care and thought Mehrstam put into making the rules feel as intuitive and seamless as possible. Overall, I'm really impressed with this product. The OSR has a lot of content, and if you're someone like me who needs a "go-to" game, I think Whitehack has the right balance of freeform and structure that makes it worth committing to.< Less
  • By Tristan McDonald
    Mar 29, 2016
    There's an incredible amount in these 64 pages, and the fantastic typography and layout saves things from becoming too crowded. This is a brilliantly conceived fantasy RPG, with plenty of flavour and sensible, easy-to-remember mechanics. It'll take reading through it a few times before things really click, but when they do you'll have a complete game which you can use with 40 years of old-school role-playing materials. The included campaign has a great feel but needs fleshing out by the GM before playing. I'd love to see more supplements for this in the future. The only negative points I can think of are that it occasionally feels that the book's brevity comes at the cost of clarity; a few more examples would be helpful, especially with the Groups and Auctions systems. Also, the cover of the booklet is a little bland compared to the colours of the other versions, but that's not a huge concern. Buy some copies of this and try the game with your group, you'll be glad you did!
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Product Details

Second Edition
Christian Mehrstam
July 30, 2015
Saddle-stitch Paperback
Interior Ink
Black & white
0.32 lbs.
Dimensions (inches)
6 wide x 9 tall
Product ID
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