Game Educator Shand Book

eBook (PDF), 146 Pages
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Price: $10.00
For children under school age today, digital gaming is becoming a more important part of childhood and play. Digital games are in a way the toys and playground of the digital age. They deserve more attention from researchers, educators, and policy-makers alike. About a third of children aged 3–7 play digital games, and gaming seems to increase after preschool and elementary education (Kangas, Lun-dvall & Sintonen, 2008). According to a barometer on media consumption among children, about half of children aged 0–8 play digital games at least occasionally, and one third on a weekly basis. Boys start playing regularly at an earlier stage than girls, and they are also much more active gamers than girls (Suoninen, 2011).
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Product Details

October 23, 2017
File Format
File Size
8.63 MB
Product ID

Formats for this Ebook

Required Software Any PDF Reader, Apple Preview
Supported Devices Windows PC/PocketPC, Mac OS, Linux OS, Apple iPhone/iPod Touch... (See More)
# of Devices Unlimited
Flowing Text / Pages Pages
Printable? Yes
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