Shop

Game Educator Shand Book

eBook (PDF), 146 Pages
This item has not been rated yet
Price: $10.00
For children under school age today, digital gaming is becoming a more important part of childhood and play. Digital games are in a way the toys and playground of the digital age. They deserve more attention from researchers, educators, and policy-makers alike. About a third of children aged 3–7 play digital games, and gaming seems to increase after preschool and elementary education (Kangas, Lun-dvall & Sintonen, 2008). According to a barometer on media consumption among children, about half of children aged 0–8 play digital games at least occasionally, and one third on a weekly basis. Boys start playing regularly at an earlier stage than girls, and they are also much more active gamers than girls (Suoninen, 2011).
Available in PDF Format

Ratings & Reviews

Log in to review this item
There are no reviews for the current version of this product
Refreshing...
There are no reviews for previous versions of this product
Refreshing...

Product Details

Published
October 23, 2017
Language
English
Pages
146
File Format
PDF
File Size
8.63 MB
Product ID
23381329

Formats for this Ebook

PDF
Required Software Any PDF Reader, Apple Preview
Supported Devices Windows PC/PocketPC, Mac OS, Linux OS, Apple iPhone/iPod Touch... (See More)
# of Devices Unlimited
Flowing Text / Pages Pages
Printable? Yes
Report This Content to Lulu >

Moderation of Questionable Content

Thank you for your interest in helping us moderate questionable content on Lulu. If you need assistance with an order or the publishing process, please contact our support team directly.

How does this content violate the Lulu Membership Agreement?

Listed In