Often, we treat games like work. We buy shelves of thick books. We plan detailed adventures. We memorise rules.
In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing.
This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game.
"Quite, quite brilliant...there are few roleplaying games which wouldn't be better if they tore up a hundred or so pages of rules and replaced them with the text of Play Unsafe." Mr Jack, RPG.NET review: 10 out of 10
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By tavis.allison
Oct 15, 2009
"Highest possible recommendation for Play Unsafe" Play Unsafe is an inspirational and revelatory book on how the techniques of improv comedy/theater can make participating in a role-playing game more exciting, creative, unpredictable, and fun. Walmsley's direct and easy-to-read writing taught me things I hadn't figured out in 28 years of playing, showed me why some of the things that do work for me work as well as they do, and helped me see how I could get more out of what I do already by understanding and going with the flow of the principles behind it. Play Unsafe is unique in my experience by being as useful for players as it is for game masters (many other books have been written for the latter group that are much less useful in actual play). The book's bibilography cites games ranging from Third Edition Dungeons & Dragons to Vampire and indie story-games. I've personally found it to be very useful with old-school TSR D&D, and can easily believe that buying this... More > book will make you do less work and have more fun with role-playing games of any kind.< Less