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Lulu Sales Rank: 8596
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  • By Patrick Stuart
    Apr 6, 2017
    It has, almost to a ridiculous degree, all of the good and bad aspects of a heartbreaker. It’s mainly good. The concept is gold and if not entirely, absolutely original (what is?) in the wholeness of itself it is very original. The world of order and the infiltrating nightmares is a great idea. The creation and construction of the Nightmare infiltrations is a welcome new string to the bow. The concept of yanking out the sofa to collapse the dungeon is excellent, as is the concept of the bits of the extra-dimensional dungeon searching around and trying to re-connect elsewhere. All the titting about in-town with printers and apothecaries and hotels is great fun, surprisingly great fun. The equipment tables. You got some elegant flows, or at least decent attempts at elegant flows in the feedback responses for the PC decaying brain state and the nightmares they have to fight. It would work more perfectly in its current order/nightmares polarised imagined world state than in the more... More > rambunctious standard D&D world, if you just started throwing in nightmare dungeons into your standard melange world then they will lose something, but every campaign has some tight-ass kingdom where things generally work, and you need shit to happen there, and this would work well there, the more tight-assed and self-confident the society the better the Nightmares will pop. Much more here< Less
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Product Details

Johnstone Metzger
March 12, 2017
Hardcover (dust-jacket)
Interior Ink
Black & white
1.8 lbs.
Product ID
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