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  • By have_gun_willtravel
    Feb 9, 2019
    It's gory, it's silly, it's over-the-top, and as written it's almost a worse party killer than the Tomb of Horrors. Seriously, you run this straight and your PCs are GOING to die...and resurrect...and die...and resurrect. But if you can tolerate the guts 'n gore along with a bit of juvenile silliness (I agree with the prior review, that final boss was too much for me), you'll find a wealth of ideas to plunder for your own games. As a side note, the halflings that built the SlaughterGrid are the same ones referenced in the Teriatic Tome and Lusus Naturae (the latter is available on They're monstrous, genocidal, and make even the most morbid take on dark elves look tame by comparison. Naturally, I'd love to eventually see a full sourcebook on them. The implications of what even the destroyed/inactive SlaughterGrid can do make for stories in and of themselves.
  • By Jonathan B
    Jan 31, 2016
    Slaughtergrid is an OSRIC adventure written by Rafael Chandler. I give it 1.5 out of 5 stars. The party enters through the vagina of what is basically a giant female stone golem. There are multiple encounters with excrement. There's "piss wine" -- alcohol made from urine. There are aphrodisiacs, monsters that might want to have sex with other monsters, monsters that might want to have sex with the players, and a monster that wants to eat virgins' genitals. There is a dildo that is a female NPC's "pride and joy". And the 'final boss' is a giant vagina that walks on breasts and has ejaculating penises for fingers -- There's no missing the full page illustration of this monster. Maybe I would've found these things funny when I was younger. Maybe this adventure makes for a good time for young guys playing with their buddies and drinking beer. Unfortunately, that's not me. I started playing in the 1970s. Now I am the DM for my children's adventures. For me, all of the... More > gratuitousness in this module ruins some very inventive and interesting ideas. It is clear Mr Chandler put a lot of time and imagination into this adventure. If I counted correctly, there are no less than 32 new monsters. There are also many new magic items, almost all of which have some kind of twist or potential downside. The most interesting part of the adventure is a mechanic whereby any character killed in the dungeon is reborn but with some mutation, and the adventure includes a d100 table of such mutations, with each number having its own unique entry. Such a great idea. Unfortunately, I can't make use of that idea in this dungeon because I have absolutely no interest in running this module. The most I can do with it is crib some of the interesting ideas and use them in other adventures. For example, I could see an adventure in a crashed spaceship that had a similar system of 'regeneration' for keeping its passengers alive over the light years of space travel. That system has become corrupted over years of neglected repairs, and will enable players that die within the now ruined spaceship to be similarly reborn but with random mutations. But these are just my opinions. If you are someone who would enjoy the aspects of this adventure that I do not, you would probably give this adventure four or even five stars out of five. There are aspects of it which are that good.< Less
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Product Details

Neoplastic Press
May 13, 2013
Saddle-stitch Paperback
Interior Ink
Black & white
0.48 lbs.
Dimensions (inches)
8.5 wide x 11 tall
Product ID
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