Bathmal, now a knight of a defunct Order, returns home to revel in his accomplishment, and to rescue his mother from the backbreaking misery offered by Millstand's fullbloods.
But upon returning, Bathmal and Nojo find Millstand deserted and ransacked, his mother and everyone else gone. There is little evidence as to what had happened to the townfolk, but of what evidence there is, it all pointed north. Together, Bathmal and his con-squire charge north through Anfaria's badlands in a desperate attempt to find answers. Along the way they unravel a hideous plot that must be stopped before it can go any further. They also find an old friend of Sir Odon's, whose loyalty is suspect; and a demon far worse than anything Bathmal has ever faced before.
Another detour along a Road where nothing is guaranteed.
The Golden Griffin will wait...Bathmal needs only to survive.
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