The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer.
The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns.
The original rules are supported by an introduction by Phil Barker and chapters on:
Reflecting on the development of DBA.
An introduction to tactics using DBA by Martin Smith.
Applying DBA to historical battles.
Recreating the Battle of Zama in 202 BC using DBA by Phil Steele.
DBSA and DBA 1.0
Also included are all four of the original army lists.
The History of Wargaming Project is edited by John Curry.
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