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Ludoliteracy: Defining, Understanding, and Supporting Games Education

eBook (PDF), 162 Pages
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Ludoliteracy: Defining, Understanding, and Supporting Games Education
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It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games, and helping students use what they know to establish deeper understanding. Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education.
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Product Details

Edition
1.0
Publisher
ETC Press
Published
October 12, 2011
Language
English
Pages
162
File Format
PDF
File Size
3.46 MB

Formats for this Ebook

PDF
Required Software Adobe Digital Editions, Adobe Acrobat, Apple Preview, Stanza
Supported Devices Windows PC/PocketPC, Mac OS, Linux OS, Apple iPhone/iPod Touch... ( See More )
# of Devices Unlimited
Flowing Text / Pages Pages
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