Starships & Spacemen (1978, hard cover)
Hardcover, 92 Pages
Prints in 3-5 business days
Goblinoid Games takes you on a trek to the stars! Back in 1978 the second sci-fi RPG ever to be in development was released by Fantasy Games Unlimited, Starships & Spacemen, by Leonard H. Kanterman. Inspired by many sci-fi influences, Starships & Spacemen trekked new ground. You could play a Tauran with a machine-like, logical mind, and adventure in space hunting for alien treasures on unexplored worlds. You might face the aggressive Videni who resembled Taurans in appearance, but not intentions. Against that backdrop one might reach an uneasy truce with the militant Zangids. Fast forward 32 years later. Goblinoid Games has purchased the Starships & Spacemen property, and plans to continue these classic voyages today and into the future! Join us as we carry out missions in the final frontier. The Federation of Allied Worlds is recruiting. Join the Federation Space Fleet, explore exotic new worlds and make contact with alien civilizations!
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Jun 26, 2015While Starships & Spacemen is well suited to a Star Trek type game, it isn't restricted to that type of specific science fiction. The best way to get a feel for the breadth of possible use is the following quote from the book's Inspiration and Sources section. “This game was first conceived one night after a playing of Dungeons and Dragons, when a friend suggested the concept of doing a game based on the universe of TV's Star Trek in that manner. While such a game could not literally use Star Trek characters, due to the limitations of copyright, the basic technology level of Starships and Spacemen is derived from that series. Players can certainly recognize such devices as the teleporter, the laser pistol, and the hyperdrive warp as elements from Star Trek. Some of the alien races were inspired by the show as well; the cold, calculating, superlogical Taurans bear quite a resemblance to the Vulcan race of Mr. Spock. However, should I have been tied to the world of Star Trek only,... More > and not employed ideas from other science fiction media, the game would have been much more limited than it presently is. The game is not Star Trek, and the argument that something could or could not be done on the TV show is not valid in the interpretation of the game rules. Some of my other sources including Frank Herbert's Dune series (which provided the monster of the sand dragon, with its prescient venom); Gordon Dickson's Dorsai novels (which provided the genetic mercernaries, the Rigel; their spring rifles; and the religious fanatics, the Videni); Robert Heinlein's Starship Troopers (for its infantry in powered, armored suits); and various science fiction movies, such as Westworld (for its pleasure androids), and other television shows (such as The Bionic Man, for its cyborgs). Carrie inspired the use of telekinetic powers, while occult movies such as The Exorcist and The Omen suggested possession by a spirit from the psionic plane. Star Wars inspired the space carriers with detachable individual spacecraft.” Leonard H. Kanterman, Starships & Spacemen, 74 (Fantasy Games Unlimited 1978, Goblinoid 2010).< Less
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- Standard Copyright License
- Goblinoid Games
- May 4, 2010
- Hardcover (casewrap)
- Interior Ink
- Black & white
- 0.76 lbs.
- Dimensions (inches)
- 8.25 wide x 10.75 tall
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