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Lulu Sales Rank: 1655
15 People Reviewed This Product
  • By Matei
    Mar 8, 2016
    I will be honest: i loved it! It's the only thing i will ever need to get back into daygame after a long lull. Defenetly could see the buffers i am using to not approach: "working on my value" "emotional intimacy with a girl"..when indeed i see new girls i want to fuck on a daily basis.( maybe that's because in my city there are a ton of hotties now that the sun is out). I actually have Nick's other product daygame overkill and to be honest the man is not bullshiting. they do compliment each other nicely. Get this book but bear in mind it's not an easy read and you will have to have done some daygame and bedded a few chicks at least from it to get maximum value. I can see this as my go to book to debrief after hitting the streets/dates. Thanks Nick, some excelent material here.
  • By Rune Horneland
    Jul 13, 2015
    I've only read a 1/3 of it so far, but already it's worth the money. I am a VERY logical guy, and get so frustrated with a ton of authors who desctribe concepts, but SO LITTLE about the step by step implementation. The world of pedagogy & books needs that change just as much as the world needs to implement Eckhart Tolle's presence practice. But Nick's book is very detailed and structured. So it's my favorite Daygame book so far. I loved's Blueprint when it came - Nick is even in there :) - but it's very elaborate. Even their better product "date against the machine" later could have been better on explaining assumptions vs. stories. Nick & Tom Torero also just did Beginner Daygame, also very nice, but the structure of the opening, what is going on, the teasing, mythology I like better here in Daygame Mastery. I FINALLY was able to conceptually grasp all in the attraction-part thanks to this one. (Call me slow, but a lot of guys just are not structured... More > enough or make assumtions (pun) about readers knowing certain elements which they then skip explaining. So the attraction-part in Daygame Mastery is my favorite so far. I should say it's because it had been my sticking point to grasp, even though I've laid a 10, some 9s, more 8s without completely getting it. The texting part is also awesome so far. This book includes a lot of variations of types of girls or situations, and so importantly, the why. There is a texting product by this Rob guy out there, but it doesn't include the why and whens enough. Nick describes this very structured with a "if this...then that". And it just makes sense. I wish I had read this part two years ago. I could for instance have seen the difference between "not a texter" vs. "Not into you".< Less
  • By John
    Apr 10, 2015
    This is an outstanding book. The quality is far beyond any other instructive books on game (non-instructive ideas such as mindset and attractiveness are not covered in detail). It is extremely detailed and completely comprehensive. Anyone seriously trying to improve their daygame will save hundreds of hours of trial-and-error by absorbing this book. The book presents an idealized linear model of the daygame mating dance, and breaks down each phase in extreme detail, giving specific instructions where other dating coaches would spit out vague cliches like “Just be yourself”. For example, 13 full pages are devoted just to the ideal body language to display during The Stop, a 3-second phase of a multi-day process. Seeming overkill, these particular pages are worth the price of the book. The first half of the book is devoted specifically to daygame and builds upon an existing structure known as the “London Daygame Model”. The second half covers texting, dating, and escalation, and should... More > be a separate book for normal men, not just daygamers. This section is far more actionable than other dating books on the market, although it would be unpalatable and confusing for most readers. This is a very long, content-rich book. Almost every page is great, but here are a few criticisms: 1) The process flowchart is overly cluttered and needs to be simplified. 2) Nine pages of ethnic archetypes are presented very early in the book. As these are only useful in an highly international city, they would be better moved to an appendix or substituted for occupational archetypes. 3) The animal archetypes are a very strange concept that only becomes clear after a lot of daygame experience. The approach-tailoring suggestions presented here are very useful, but overall idea is a bit too abstract. 4) Playfully-misogynistic overtones prevail throughout the book. These have the purpose of persuading beginner-intermediate daygamers from their default “nice-guy” mindsets. However, this comes across as a bit cold. More disclaimers of the “Treat women as people, not machines” variety would be welcome. In a 460-page book on how to seduce women, the line between nerdy and psychopathic is difficult to walk, and the author does not take the safe route. 5) A key abstract concept throughout the book, frame control, is not thoroughly explained in this book, or any others I could find. Again, this is a spectacular book for any daygamer or technical-minded, horny man. Highly recommended!< Less
  • By Paul
    Dec 14, 2014
    The new standard in day game instruction, Daygame Mastery breaks down day game into a fairly simple series of steps. This book is not for beginners, and I probably haven't done enough day game to get the full value of it. However, Krauser refines the model and illustrates r-selected day game better than anyone else out there. This is not a book for beginners, however. You need to have some basic grounding in the principles. See Daygame Nitro if you haven't already gotten that grounding. If you're advanced enough, there's nothing better.
  • By Xman
    Oct 26, 2014
    It's the best book on learning the model in ridiculous detail. But in my opinion your value and mindsets are more important, so read this only if you solved these two. Also, it's extremely hard to digest unless you already are very good. So I'd choose Primal Seduction. This is academic pleasure for long nights. Still good but the complexity may make you anxious you won't be able to juggle all the balls. The readers that want bulletproof super detailed description of every situation will love this, but ironically these are the readers that need to build SMV, learn mindsets and approach the most to get rid of this idea that game is science. It's mostly art. In short, newbies won't digest the book and advanced may find out they don't need/want to do so. For the targeted audience it's still great though.
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Product Details

First Edition
Sigma Wolf
February 9, 2014
Hardcover (casewrap)
Interior Ink
Black & white
2.47 lbs.
Dimensions (inches)
8.25 wide x 10.75 tall
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