In the darkest, deepest dungeons terrible dangers exist. Monsters and traps can cause pain and death but hazards -- from slimes and molds to crumbling stairs to treasure-covered floors -- can hinder and harm.
The Dungeoneer's Field Guide to Hazards is a 60-page collection of hazards, written by Philip Reed. Including the material found in the various hazards PDFs (such as A Dozen Dungeon Hazards, A Dozen Hazards of the City, and A Dozen Wilderness Hazards) -- as well as hazards from the SRD and other sources -- this book is the ultimate collection of hazards available today.
Includes illustrations for 19 of the hazards.
Especially cruel DMs will take great pleasure in subjecting their players to the hazards within these pages.
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