If David hadn't used this book . . . Goliath would have won.
Criticals are great. Criticals are fun. Everyone loves getting a crit. However, crits can also be boring. They're just damage. Character can't bleed to death or break a bone or lose a limb. They have no cinematic impact. They can never be spectacular.
Introducing Critical Matters, a complete Critical Effects system. We know you like to keep your game moving, but we also know you don't mind leaning forward in anticipation as you wait to see what the critical is. Would you rather say, "That twenty damage," or would you rather say:
"Blow to collarbone leaves foe with a bruise, a –2 penalty, and the need for strong drink."
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