Search Results: ''

Search

×
×
×
×
6 results for ""
The Verdant Vault of Malakum By Alphonso Warden
Paperback: $12.00
Prints in 3-5 business days
The Verdant Vault of Malakum is An OSRIC(tm) module designed for 4-6 adventures of levels 8-10. Well over 2,000 years ago, Malakum ruled his jungle kingdom with a stern hand and possessed a pitiless,... More > cruel nature. He enjoyed performing magical experiments on his own people in which he grafted onto their bodies various plant parts, in most cases killing his victims outright and at other times producing hybrid abominations. It was therefore no surprise that Malakum’s people tired of his harsh rule and mounted a rebellion, assassinating him and almost all his advisers virtually overnight. Fortunately for Malakum, his tomb had been completed several years before his death. Immediately after the mage-king’s demise a few surviving members of his priesthood smuggled his body out of the palace for internment and placed Malakum’s mummy in his tomb. Their grisly task done, the priests fled into the jungle and the tomb of Malakum has remained inviolate all these centuries…< Less
Advanced Adventures #18: The Forsaken Sepulcher By Alphonso Warden
Paperback: $12.00
Prints in 3-5 business days
The Forsaken Sepulcher is An OSRIC(tm) module designed for 4-6 adventures of levels 10-14. The ancient and fragile map found in the party’s latest treasure tells of a pocket dimension, of the... More > blasted and barren planetoid within, and of the spectacular mausoleum upon the forbidding rock. The treasure was hard won and the map obviously kept with some care, but could such be true? What type of creature would build a tomb complex so far from the very eyes such things are typically meant to impress? Regardless the how and why of the place, the forsaken sepulcher lies out there beyond the realms of normal adventurers, waiting for brave or foolhardy explorers to step through a special gate and view it in the flesh. If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
The Sarcophagus Legion By Alphonso Warden
Paperback: $12.00
Prints in 3-5 business days
Sultan Mehmet rules his desert kingdom with absolute power, save for the trackless wastes of the interior where the authority of his army and bureaucrats holds no sway. The nomadic dervishes that... More > call this inhospitable sea of sand their home recognize no authority greater than the warlord who leads their individual band. The two people are effectively at war, and have been for centuries. Recently, Sultan Mehmet’s beautiful wife Syriana fell into the grasp of the dervishes when the caravan with which she was traveling came under attack. Now, her desperate and humiliated husband has turned to courageous and resourceful adventurers to see to it that she is returned safe and unharmed. The Chasm of the Damned is designed for 4-6 characters of levels 2-4 and is compatible with 1st Edition gaming.< Less
The Prison of Meneptah By Alphonso Warden
Paperback: $14.00
Prints in 3-5 business days
When news came that an army led by a secretive cabal of war wizards failed in their attempt to unseat one of the rulers of Hell, the leader of the arcane order rallied his remaining forces so that... More > another assault could be put into motion. In preparation for the eventual assault, he elected to further explore one of the planes newly discovered just a few months prior, which detected as highly magical in nature. Perhaps, just perhaps, this mysterious desert-like plane would provide him with the powerful magicks needed to overthrow the dreaded Lord of the Flies himself! A force of twenty men and women was eventually dispatched to the plane on a mission of exploration. None have yet returned… The Prison of Meneptah is designed for 4-7 characters of levels 8-10 and is compatible with 1st Edition gaming.< Less
The Lost Pyramid of Imhotep By Alphonso Warden
Paperback: $12.00
Prints in 3-5 business days
The Lost Pyramid of Imhoptep is a 1E module designed for 4-6 adventurers of levels 4-7. Several months back, a small boy from the village of Ab-Amon happened upon a buried column while playing out in... More > the surrounding desert. He reported to the village elders that the column bore strange and frightening symbols that he, in his youthful exuberance, insisted were curses. Being as the boy was known to have a photographic memory, he was able to accurately draw the queer symbols for the village elders when asked. The elders, being somewhat familiar with the ancient history of their region, quickly came to the realization that the symbols must be associated in some way with a pharaoh, for they were enclosed by a lozenge-shaped border. Perhaps, just perhaps, the local wizard reasoned, the pillar could be linked to the tomb of the master architect Imhotep, whose final resting place has never been found.< Less
The Conqueror Worm By Alphonso Warden
Paperback: $12.00
Prints in 3-5 business days
The Conqueror Worm is a 1E module designed for 6-8 adventurers of levels 10-14. Over five centuries ago, there came unto the arctic lands of the North from a far removed dimension an elder being of... More > unfathomable menace. The White Worm, as it was called by the scholars, was a colossal creature with rubbery, corpse-white skin. The primitive humans the foul beast encountered were ill-equipped to deal with the manifold, eldritch magicks in its possession. However, before the dread worm could wholly enslave the Northern lands, the great frost giant jarl Harold Hardrada managed to deal it a near-fatal blow. And so, the White Worm entered into a deep recuperative sleep until such time as it felt strong enough to challenge the kingdoms of the North once again. Unfortunately, the White Worm has just awakened from its centuries-long slumber, and it trying to build up its magical army once again.< Less