All work and no play makes Jack a dull boy. It really, really does. Jack should be more involved in play than work. All play and no work makes Jack a fun boy.
That's how we like Jack; fun.
Put a... More > bookmark anywhere in this book and place it on your end table, coffee table, or bathroom. When guests come over and they flip through this book. They will become confused.
Confused guests are fun to have.
So is a fun Jack who plays instead of works.< Less
Two Gnomes are just trying to get along in life when their worlds collide.
Drimblerod runs a moderately reputable second-hand wand store that does pretty well at moving inventory.
Grimbledung runs a... More > disreputable second-hand wand
wagon that he moves regularly to avoid the authorities.
Everything changes when they combine their talents:
City ordinances are broken. Neighbors are annoyed. The Constable becomes involved. Even the Magician's Guild sends over some Enforcers to deal with them. Things are looking up for the Gnomes!
From multi-headed travelers, to Half-Orcs just trying to obey their mates, everyone seems to come to the Second Hand Wand Shoppe to either buy or sell a wand.
Along for the ride are a neurotic Jousting Dummy, an immortal (so far) Rat, a Trolless who runs the Tavern and Restaurant across the street, a Dwarf next door with (alleged) Mob ties, and the Head Mistress of the local School of Magic (with definite Mob ties).< Less
Aution lay in ruins. Charred, smoldering ruins. The Gnomes, Rat, and Nulu make their way to Big Julie’s School of Magic. They’re looking for a place to hide out until things cool down.... More > News hasn’t spread about Grimbledung being responsible for the town-wide fire and they want to keep it that way.
Julesville is founded around Julie's school and everything seems to be moving along smoothly until a newly-unemployed Werewolf and Haberdashery owner show up. With Akita and Pozzuoli in town, things aren't looking good for Grimbledung! Fortunately for him, the impending Halfling invasion gets everyone's attention.
When a contingent of battle-hardened Halflings arrive in town and declares Martial Law, things look dire. To make matters worse, the Halfling Army masses on the other side of the Anti-Ogre wall.
Working together, the gang tricks the Halfling soldiers into leaving Julesville (intact even), repels the Halfling invasion, and restores peace to The Lands. Well, not really those last two...< Less