The Outcastia Campaign Setting Adventurer's Handbook is for tabletop gamers that want to add some more flavor to their d20 (version 3.5) campaigns. Every adventurer about to go out into the world to... More > make his mark needs something to help in his quest for greatness and this revison of the accessory will help you in that endeavor. Inside this second revision of the Adventurer’s Handbook you will find updated descriptions for many things to liven up your d20 gaming experience. It has been edited and revamped from top to bottom to adhere to d20 3.5 rules more efficiently. Among the entries offered to you are: Many races, including a slew of new half-breeds, Updated and interesting player classes,lots of updated spells and a few new schools of interest, equipment, weapons, and armor to fill your backpack, some Prestige Classes to amaze you, and much more in this almost 200 page volume.
Don’t go out into the adventuring world ill-equipped. Grab your Adventurer’s Handbook and trek out into the unknown prepared.< Less
Outcastia: A land filled with mystery, adventure, danger, and....dragons! The history of Outcastia has been obscured by its legend and by the humans that talk of it. No matter what is said one thing... More > is always consistent in any story that humans preach of this land, it is a remarkable country. Within this book you now hold you will read the truths and myths associated with one of the most powerful and alluring places in the realm. You will read of its origins and its heroes. Its gods and its monsters. Its people and its cities. You will no longer be in darkness about this country that most refer to as “The Land of Dragons”.
The Outcastia Campaign Setting is the book that became too big for one volume. In Book I: World Tour, you will be taking a virtual walkabout through the world of Tærra-Söl and learning all that is needed to be a productive citizen therein from this 300+ page Tome.
Along with Outcastia you will also learn of the neighboring kingdoms such as Alagar and Gimland.< Less
This accessory for d20 fantasy games is a collection of magical items that are the continuing legacy of the Mad Wizard Shadmar. Shadmar was both full of greed with a lust for power and slightly... More > insane. Each of these items has its own unique power, as well as its own individualistic history and curse. These items also include adventure hoods to aide the Campaign Master in his endeavor to add these paraphernalia to his current game. They are sure to add a different twist to your game, and have your players cursing you the whole time.< Less
You’ve journeyed through the land in Book I and learned what you need to about the realm, now dive head first into the meat of this Campaign Setting with newly designed gaming elements that... More > will help you to make your mark in the “Land of Dragons”. This book includes: Races both unique and familiar. Eight races to choose from with subraces for most for a total of 28 choices to add to your arsenal of races we’ve already given you in the AHB, classes to delight both the power player and the new gamer alike with 9 to choose from and even a new NPC class for your CM, three new magic domains for the spellcaster inside of you with loads of new spells, as well as new skills, feats, and equipment. With this book you will have everything you need to play in the realm of Outcastia (and beyond). Even CMs will have most everything they will need…for now. So what are you waiting for? Grab some paper and pencils. Bring out that dice. Rev up your imagination and travel to a land of magic and mayhem. Your journey awaits.< Less
Welcome to Book III of the Outcastia Campaign Setting for the d20 System. You’ve journeyed through the land in World Tour and learned what you need to know about the realm, you dove into the... More > meat of the Setting with newly designed gaming elements that help you make your mark in the “Land of Dragons” with the Player’s Guidebook, now it is time for you to delve into creating your own games as the Campaign Master™ with Book III: The Campaign Master’s Manual. This book includes: In depth NPCs to add to your games to both strengthen them and to freshen them up, a sampling of monsters unique to Outcastia to wet your appetite before the release of The Tome of Terrors, and more. With this book you will have everything you need to run a campaign in the realm of Outcastia (and beyond). Everything you need is included... So what are you waiting for? Grab some paper and pencils. Bring out that dice. Rev up your imagination. Your journey awaits, if you have the nerve…< Less
This compilation of adventure modules which have only been available digitally until now comprises work from two of our best writers. #1 is "Astray in the Woodlands" by Daniel Deadmarsh. In... More > this module your group comes across a mysterious individual in a wooded area with a dark secret. Is he friend or foe? #2 is "In a Manor of Speaking" by Craig Tidwell. In this adventure you need to help free the spirit of a long dead Lord from his manor. Will they be able to free him or become trapped in the same place that serves as his prison in death?< Less
Templates of Terrors is a collection of templates for players to create their own special follower versions of creatures found in the core rules. It is an add-on but only the core books are required... More > to use this book. It is helpful, but not necessary, to have the OCS campaign books, the Tome of Terrors, and the Adventurer's Handbook.< Less