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The Game of the North Ludum Praecepta By Jeremiah Methuseleh
Paperback: $113.80
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The Public Domain meets the Old School Renaissance in a game for creators & storytellers. The Game of the North balances the theatricality of the table experience with the strategy of a wargame... More > & the unbounded infinity of an art project. Specially formulated for players and referees who like to make their sessions special, their settings unique & their stories sublime the Game of the North has been conceived from top to bottom as a game for creatives, makers, artists & storytellers.< Less
The Game of the North By Jeremiah Methuseleh
Hardcover: $86.00
Prints in 3-5 business days
The Public Domain meets the Old School Renaissance in a game for creators & storytellers. The Game of the North balances the theatricality of the table experience with the strategy of a wargame... More > & the unbounded infinity of an art project. Specially formulated for players and referees who like to make their sessions special, their settings unique & their stories sublime the Game of the North has been conceived from top to bottom as a game for creatives, makers, artists & storytellers.< Less
Gleameyes By Jeremiah Methuseleh
Paperback: $20.92
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Is this the way the world ends? Morritz, Eroll and Alstair will say when it ends and not before!
Tombs of the Adamant Colossi Adventure 1 - Tomb of the 5th Colossus By Jeremiah Methuseleh
Paperback: $40.00
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Welcome to the Game of the North – the Tomb of the Fifth Colossus is a module intended to introduce the system and the rudiments of the broader setting called The North. Each Referee and each... More > player in the North will create their own narrative, their own adventures. This module is intended to give insights on how to run the game and how to play the game while providing a setting, an adventure characters, gear & backgrounds for ease of play. If you are running this adventure you can feel free to read the entirety of the module and all of the pre-generated characters & monsters records. If you plan to play as a PC in this adventure and its further campaign you shouldn’t read much further. You’ll want to select one each of the accompanying materials – you’ll want one Character, one Gear Sheet and one of the Your Story So Far sheets. You can and maybe even should randomly select each of these.< Less
Unquenchable Will of Wolves - Encounter Book 1 By Jeremiah Methuseleh
Paperback: $55.60
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Players entering the North via the Will of Wolves campaign will need people & creatures to interact with – that’s what this book does. Because the campaign setting itself is rather... More > big the sections have been broken up into more digestible pieces and these run more or less from the southernmost edge of the map to the northernmost edge of the campaign setting. This book & the accompanying adventures are presented to get players started in the setting. It includes all of the monsters & NPCs mentioned in the text of Adventure 51.51-A – Unquenchable Will. It also stands on its own somewhat, as a resource for creating encounters & as a list for monsters. Some parts of this book require a few resources from the main Game of the North manual – the conditions tables, the treasure generation rules & so on – though certainly an inventive Referee will be able to easily make up their own rules on these subjects.< Less
The Yellow Book of Curses By Jeremiah Methuseleh
Paperback: $20.00
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Magicians & Wizards will always have recourse to hostile magic! Here is your guide to curses - both good & evil, mad & sane. The North is filled with threats only waiting to be cursed... More > & harmed - The Yellow Book helps you harm them! Including a sample book of curses & liberally 'illustrated' with the outsider art of the magically gifted author.< Less
Unquenchable Will of Wolves Volume I By Jeremiah Methuseleh
Hardcover: $60.35
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The complete first volume of Unquenchable Will of Wolves - including the campaign guide, encounter guide & appendix 1 - battles at sea. With over 50 monsters, dozens of locations, NPCs and... More > adventures - this book is a solid introduction to the expansive North.< Less
The Book of Ten Trillion Things By Jeremiah Methuseleh
Paperback: $30.00
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Why have a sword when you can have The Ominous Final Handmade Adamant Culling Sword? The Book of Ten Trillion Things is just that - a book containing a limitless supply of fully described,... More > thoroughly articulated weapons, armor & tools - all the things an adventurer needs. The Book of Ten Trillion Things is a supplement for the Game of the North but its utility is quite broad - it is suitable as a supplement for any fantasy RPG. Get Cooler Gear, Tell Cooler Stories< Less
The Afterworld A Guide to the Worlds Beyond Death By Jeremiah Methuseleh
Paperback: $20.00
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What happens when you die? A question of pemanent interest to all who live. But what about those who live only in our imaginations? This is a game supplement intended to provide continuing... More > adventures for dead Player Characters in any game system or setting. Intended as a universal aid to all games, The Afterworld is unbounded by reason, a vast, dark realm of unhindered imagination.< Less
Guru Pakla's Curative Nostrums By Jeremiah Methuseleh
Paperback: $20.00
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Healing magic - the spells of curing - these are the most benign, beloved & valuable spells in any number of worlds. Where pain & suffering exist a wizard can make their name, their fortune... More > & their reputation all with a few curative tricks - Guru Pakla's Book of Curative Nostrums shows you how to make your own cures and gives examples of magical cures created through the application of specially prepared oils, plants & poultices.< Less

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Our World Our World By Deleah Payne
Paperback: $21.60