Issue #2 comes out swinging with a fully realized shop, Hugo's Healing Potions, that can be dropped into any fantasy campaign. Maps, personalities, adventure hooks and even a random customer table. ... More > The second half is dedicated to a versatile site, Smugglers Inn. It can be used as a reoccurring place of operations or used as an adventure.
This zine is for old school way of thinking or more importantly just having fun. So grab a copy, see if you can get Hugo to crack a smile then if you dare, travel across Ten Killer Lake and get into a game of chance with Halla. Beware of what you gamble. What you lose on the table may be the least of your worries.< Less
Grab your dice and hire some henchmen, you're going to need them. Knowledge Illuminates is a campaign starter adventure full of possibilities. Explore a dark fantasy world in search of an unending... More > treasure. But within this adventure lurks a horror that will haunt the players for years. So buckle up that helmet, sharpen that sword, and bring an extra pair of iron spikes, this adventure is for the big boys.
Knowledge Illuminates is the first in the One-Shot Adventure Series.< Less
The Manor is back with more old school gaming. Within these pages you'll find:
The Village of Aberton is suffering from a mysterious sickness. Undead have been spotted on the dark countryside. ... More > The Baron has not respoded. The monks of Ambrose Abbey have seemed to abandon Aberton. Only a group a kick ass adventurers can cure this disease.
Pog Nog strolls through the streets with his creaky wheeled cart. He's got a surprising selection of trinkets. He's got stuff you don't even know you need, but he'll make sure the right item gets the right person.
And the Monster Hunter class. This class was created for the Blood & Treasure RPG, but can kill monsters in any edition of any game...ever.< Less
The Manor is a jammed packed, Old School zine. Inside you'll find a stink'n old salt pit with one of my favorite creatures, a d12 table from the mischevious mind of Jason Sholtis, one of the many... More > secrets of Rural Pennsylvania, a poetry slam by an old time blogging favorite Rusty Battle Axe, a table of random forest encounters and a boot merchant with a bad, bad past.< Less
This is the biggest Manor yet and more artwork packed into this issue than the first three combined.
This first hald is an adventure, Incident at Butch Creek. The party is asked to assist the... More > Hamlet of Low Ridge to rid the area of a few dangerous predators. But there is something not quite right. There is more to this adventure. A secret. A dangerous secret that could kill them all.
The second half is From Beneath the Manor, a mini collection of horrible creatures to populate your game. These creatures have crawled out of the mind of long time gamers and brought to life by the deft hand of Jason Sholtis.< Less
Issue #5 of The Manor is here and full of old school gaming fun. Inside you'll find:
Four nasty Villains to populate your game.
A batch of horrible concoctions to throw in your treasure chests. ... More > I guarantee they will never assume what's inside a potion bottle ever again.
A tavern name generator. Let it do your thinking for you.
A consumer report on dungeon doors. It's good to know the pros and cons before spending a single coin on a door that doesn't meet your needs.
A table of city encounters that can quickly generate adventure hooks or make a boring errand into an event.
Go ahead and knock on the Manor door, I'm sure someone will be home. We have fresh cocktails waiting. Don't pay attention to the screams. I'm sure they'll fade eventually.< Less
Issue #6 of The Manor features OSR luminaries Matt Jackson and Ken Harrison. Matt has created a must have brothel outside of one of your towns. He's created a place were the most perverse pleasures... More > can be satisfied.
Ken has created a trio, set of rooms where adventurers need to use their brains to figure out the puzzles. It highlights Ken's skills of deception and distraction.
I've created a guard class so when adventurers come into town, guards have their own special skills on how to deal with unruly visitors. In addition there is a random table for guard greetings. Alternatives to, halt who goes there.
And lastly, an adventure I created using the resources from other OSRians. Matt Jackson for the map, Tim Brannan for his Witch class and Dylan Hartwell for his Big Book of Spiders. All were used heavily in creating this one-shot adventure. Take your adventurers up against some spider worshiping witches!< Less