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The Macedonian and Punic Wars By Mark Sims
eBook (PDF): $9.41
The Macedonian and Punic Wars is the first army list book for the Crusader Wargames Rules. You’ll need a copy of these rules to gain the most from this supplement but there is enough useful... More > information (and some very nice photographs) to make this a worthwhile book in its own right. There are seven major armies listed as well as details for allies and mercenaries that can supplement the forces of any of the major powers. As well as the army lists each nation has information on its history and major campaigns and advice on how to organise your forces and get the most from your troops on the tabletop. Carthaginian 275 - 146 BC Gallic 400 - 25 BC Hellenistic Greek 250 - 50 BC Macedonian Successor 320 - 146 BC Numidian 300 - 25 BC Roman 275 - 105 BC Spanish 200 - 20 BC< Less
Imperium - Rome and Its Enemies By Mark Sims
eBook (PDF): $9.95
Imperium is the second supplement for the Crusader wargames rules covering the armies and enemies of Imperial Rome. There are 13 lists enclosed, each with its own background information, army... More > guidelines, allies, special rules and points values. Late Republican Rome 107 to 27 BC Early Imperial Rome 27 BC to 117 AD Middle Imperial Rome 117 to 285 AD Late Imperial Rome 285 to 378 AD Foederate Roman 382 to 476 AD The Barbarians 105 BC to 476 AD Spartacus’ Revolt 73 to 71 BC Jewish Revolt 69 to 73 AD Sarmatian Tribes 250 BC to 370 AD Parthia 238 BC to 225 AD Sassanid Persia 225 to 649 AD Palmyra 250 to 273 AD Huns 370 to 454 AD< Less
Rate of Fire - Skirmish Wargame Rules By Mark Sims
eBook (PDF): $9.41
Rate of Fire are WWII skirmish rules suitable for miniatures from 15mm through to 40mm. Each player can easily control 30-40 figures and complete a game within a few hours. The game mechanics have... More > been designed to be fast and simple but with the emphasis on troop quality, command and morale. Suppression, force morale, opportunity fire and staggered fire phases mean that you will need to use historical tactics to achieve your goal - charge headlong against the enemy hoping for the best and you are in serious trouble! Rate of Fire suitable for setting up historical scenarios or as a points based game where both sides bring along a balanced force and fight it out for victory objectives. The rule book includes 3 introductory scenarios and a comprehensive points system so that you can calculate the value of any force. The rules cater for head to head games as well as large multi player affairs so no matter what period or theatre of WWII you are interested in Rate of Fire has it covered.< Less
Legions of Battle - Fantasy Wargame Rules By Mark Sims
eBook (PDF): $9.41
Legions of Battle are a set of Fantasy wargame rules designed to allow you to fight epic battles between a vast array of creatures and races. The basing system has been designed so that fantasy... More > armies used for other rule systems can be fielded without any need to rebase figures. The design concept pits units against each other rather than individual figures and this is reflected in the ‘mass battle’ feel of the rules. Having said that what is a Fantasy Game without an Elric, Gandalf or Conan? Heroes or Legends, Magicians and Monsters all play their part in your army. Some are powerful enough to take on entire enemy units themselves, others controlling the battle, using their magical ability or leading units into combat. The unit design and points system allows you to create pretty much anything you fancy and remains consistent throughout all races and units. The rules have been designed to allow you to customise armies and create your own fantasy settings by using Legions of Battle.< Less
The American Civil War - A Rank and File Supplement By Mark Sims
eBook (PDF): $9.41
The American Civil War supplement for Rank & File includes a historical background to the war as well as game aids that can be used with any rules system. Almost 1000 leader ratings for both... More > sides of the conflict and army lists that are broken down by theatre and year allow players to design their own scenarios, create balanced forces for pick up games or calculate troop quality and strength for historical battles. This supplement adds a further level of detail to the command and control aspect of Rank & File with a comprehensive order system that takes account of leader ratings, orders issued, distances and staff quality. Optional army morale rules allow large or small games to be played to a definite conclusion within an evening. This allows players to game larger conflicts with all of the problems and uncertainty of command that was a factor in so many ACW battles. A copy of the Rank & File rules are required to gain the most from this supplement.< Less
March Attack - Napoleonic Wargame Rules By Mark Sims
eBook (PDF): $9.41
March Attack allows players to fight large battles with battalion sized units in a reasonable amount of time. Command and control, orders and morale for large formations are combined with easy to... More > learn tactical game mechanics so that large battles can easily be fought by a few players during an evening. Each unit on the table represents a battalion of infantry, regiment of cavalry or battery of artillery. A ground scale of 1” to 60 yards, one turn representing 20 minutes and strategic movement mean that battles play out at a realistic rate. Combat is dealt with in a manner that allows large numbers of units to be fielded and the interaction between strategic movement and tactical combat allows for a fast paced game that retains historical detail. Seven different training and morale levels combined with the historical strength of a unit introduces the concept of ‘Combat Value’. This ties together all of the tactical rules and ensures that troop quality plays an important part in every battle.< Less
Great Battles - Hex Based Wargame Rules By Mark Sims
eBook (PDF): $9.95
Great Battles are a set of wargame rules that utilise hexes to regulate movement, firing, ranges, line of sight as well as charge and firing arcs. Battles are fought over a mat or tiles with 2"... More > hexes that are used to regulate movement, firing, facings and ranges. The game mechanics allow for large numbers of units to be represented, each by a single stand of infantry, cavalry or artillery.< Less
Rank & File Wargames Rules By Mark Sims
Paperback: List Price: $15.18 $13.66 | You Save: 10%
Prints in 3-5 business days
Rank and File are a set of horse and musket rules that cover the period from 1740 through to 1900. The basic game mechanics are designed to be simple and easy to learn with the aim of being able to... More > play large games within a reasonable time frame. While the game itself is easy to pick up there are extensive optional and advanced rules as well as period specific rules that allow the game to cater for all tastes as well as being flexible enough to cope with lots of game sizes, scales, figure availability and numbers of players. While the basic D6 mechanics make Rank and File a 'fast play' system that doesn't mean that important areas of the rules are glossed over or omitted.< Less
Rank & File Wargames Rules By Mark Sims
eBook (PDF): $9.41
Rank and File are a set of horse and musket rules that cover the period from 1740 through to 1900. The basic game mechanics are designed to be simple and easy to learn with the aim of being able to... More > play large games within a reasonable time frame. While the game itself is easy to pick up there are extensive optional and advanced rules as well as period specific rules that allow the game to cater for all tastes as well as being flexible enough to cope with lots of game sizes, scales, figure availability and numbers of players. While the basic D6 mechanics make Rank and File a 'fast play' system that doesn't mean that important areas of the rules are glossed over or omitted.< Less
The American Civil War - A Rank & File Supplement By Mark Sims
Paperback: List Price: $14.53 $13.08 | You Save: 10%
Prints in 3-5 business days
The American Civil War supplement for Rank & File includes a historical background to the war as well as game aids that can be used with any rules system. Almost 1000 leader ratings for both... More > sides of the conflict and army lists that are broken down by theatre and year allow players to design their own scenarios, create balanced forces for pick up games or calculate troop quality and strength for historical battles. This supplement adds a further level of detail to the command and control aspect of Rank & File with a comprehensive order system that takes account of leader ratings, orders issued, distances and staff quality. Optional army morale rules allow large or small games to be played to a definite conclusion within an evening. This allows players to game larger conflicts with all of the problems and uncertainty of command that was a factor in so many ACW battles. A copy of the Rank & File rules are required to gain the most from this supplement.< Less

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Our World Our World By Deleah Payne
Paperback: $21.60