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ALPHAMAN Double Shot 3 By John May
Paperback: $5.99
Prints in 3-5 business days
Alphaman soars to new heights in these deluxe editions of his illustrated exploits, each featuring the contents of two previous issues! Covers are keyed to each volume’s lead offering to allow... More > the original artwork the chance to shine in its intended, four-color glory! Please read content descriptions carefully before ordering. Contains Super-Zero #3 and Super-Zero Activity Book. Issue #3: Run for your lives! King Congo is loose in Capitol City -- and he's hungry! Can Alphaman soothe the savage beast and save the city from disaster? There's only one way to find out! Don't miss Going Bananas! Activity Book: The world needs crime fighters! Practice your detective skills with these Alphaman themed puzzles and games! 32 pages, b/w, all ages.< Less
ALPHAMAN Double Shot 4 By John May
Paperback: $5.99
Prints in 3-5 business days
Alphaman soars to new heights in these deluxe editions of his illustrated exploits, each featuring the contents of two previous issues! Covers are keyed to each volume’s lead offering to allow... More > the original artwork the chance to shine in its intended, four-color glory! Please read content descriptions carefully before ordering. Contains Super-Zero #3 and Super-Zero Activity Book. Issue #3: Run for your lives! King Congo is loose in Capitol City -- and he's hungry! Can Alphaman soothe the savage beast and save the city from disaster? There's only one way to find out! Don't miss Going Bananas! Activity Book: The world needs crime fighters! Practice your detective skills with these Alphaman themed puzzles and games! 32 pages, b/w, all ages.< Less
ALPHAMAN Collected Volume 1 By John May
Paperback: $7.99
Prints in 3-5 business days
Join Alphaman on three fun-filled adventures, then practice your detective skills with Super-Zero puzzles! Includes bonus material on the creation of the books! This is your best value for... More > illustrated Super-Zero fun! Collects Super-Zero Comic Books 1-3 and Coloring and Activity Book 1. 123 pages, b/w, all ages.< Less
ALPHAMAN Double Shot 1 By John May
Paperback: $5.99
Prints in 3-5 business days
Alphaman soars to new heights in these deluxe editions of his illustrated exploits, each featuring the contents of two previous issues! Covers are keyed to each volume’s lead offering to allow... More > the original artwork the chance to shine in its intended, four-color glory! Please read content descriptions carefully before ordering. Contains Super-Zero #1 and #2. Issue #1: Alphaman is recruited by a kindly old woman to find her lost cat Whiskers. But when the cat proves elusive, our hero suspects there's more to Whiskers than meets the eye. Can Alphaman save the day by solving The Mystery of the Missing Cat? Find out in this action and laugh packed extravaganza! Issue #2: When a town's clocks mysteriously stop one minute before three, its children are stuck in school on the last day before vacation! Can Alphaman discover who's behind this diabolical development and free the children for summer fun? Only readers of these exciting exploits will know! 32 pages, b/w, all ages< Less
ALPHAMAN Double Shot 2 By John May
Paperback: $5.99
Prints in 3-5 business days
Alphaman soars to new heights in these deluxe editions of his illustrated exploits, each featuring the contents of two previous issues! Covers are keyed to each volume’s lead offering to allow... More > the original artwork the chance to shine in its intended, four-color glory! Please read content descriptions carefully before ordering. Contains Super-Zero #1 and #2. Issue #1: Alphaman is recruited by a kindly old woman to find her lost cat Whiskers. But when the cat proves elusive, our hero suspects there's more to Whiskers than meets the eye. Can Alphaman save the day by solving The Mystery of the Missing Cat? Find out in this action and laugh packed extravaganza! Issue #2: When a town's clocks mysteriously stop one minute before three, its children are stuck in school on the last day before vacation! Can Alphaman discover who's behind this diabolical development and free the children for summer fun? Only readers of these exciting exploits will know!< Less
ALPHAMAN A Very Merry Collection By John May
Paperback: $7.99
Prints in 3-5 business days
Join Alphaman on three fun-filled adventures, then practice your detective skills with Super-Zero puzzles! Includes bonus material on the creation of the books! This is your best value for... More > illustrated Alphaman fun! Collects Super-Zero Comic Books 1-3 and Coloring and Activity Book 1. 123 pages, b/w, all ages.< Less
Super-Zero Collected Volume 1 By John May
Paperback: $7.99
Prints in 3-5 business days
Join Alphaman on three fun-filled adventures, then practice your detective skills with Super-Zero puzzles! Includes bonus material on the creation of the books! This is your best value for... More > illustrated Super-Zero fun! Collects Super-Zero Comic Books 1-3 and Coloring and Activity Book 1. 123 pages, b/w, all ages.< Less
Super-Zero Double Shot 4 By John May
Paperback: $5.99
Prints in 3-5 business days
Alphaman soars to new heights in these deluxe editions of his illustrated exploits, each featuring the contents of two previous issues! Covers are keyed to each volume’s lead offering to allow... More > the original artwork the chance to shine in its intended, four-color glory! Please read content descriptions carefully before ordering. Contains Super-Zero #3 and Super-Zero Activity Book. Issue #3: Run for your lives! King Congo is loose in Capitol City -- and he's hungry! Can Alphaman soothe the savage beast and save the city from disaster? There's only one way to find out! Don't miss Going Bananas! Activity Book: The world needs crime fighters! Practice your detective skills with these Alphaman themed puzzles and games! 32 pages, b/w, all ages.< Less
Super-Zero Double Shot 3 By John May
Paperback: $5.99
Prints in 3-5 business days
Alphaman soars to new heights in these deluxe editions of his illustrated exploits, each featuring the contents of two previous issues! Covers are keyed to each volume’s lead offering to allow... More > the original artwork the chance to shine in its intended, four-color glory! Please read content descriptions carefully before ordering. Contains Super-Zero #3 and Super-Zero Activity Book. Issue #3: Run for your lives! King Congo is loose in Capitol City -- and he's hungry! Can Alphaman soothe the savage beast and save the city from disaster? There's only one way to find out! Don't miss Going Bananas! Activity Book: The world needs crime fighters! Practice your detective skills with these Alphaman themed puzzles and games! 32 pages, b/w, all ages.< Less
Super-Zero Double Shot 2 By John May
Paperback: $5.99
Prints in 3-5 business days
Alphaman soars to new heights in these deluxe editions of his illustrated exploits, each featuring the contents of two previous issues! Covers are keyed to each volume’s lead offering to allow... More > the original artwork the chance to shine in its intended, four-color glory! Please read content descriptions carefully before ordering. Contains Super-Zero #1 and #2. Issue #1: Alphaman is recruited by a kindly old woman to find her lost cat Whiskers. But when the cat proves elusive, our hero suspects there's more to Whiskers than meets the eye. Can Alphaman save the day by solving The Mystery of the Missing Cat? Find out in this action and laugh packed extravaganza! Issue #2: When a town's clocks mysteriously stop one minute before three, its children are stuck in school on the last day before vacation! Can Alphaman discover who's behind this diabolical development and free the children for summer fun? Only readers of these exciting exploits will know!< Less

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Paperback: $15.99
 
 
 
 
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19-20: MS V3.0 19-20: MS V3.0 By Liza Cowan
Paperback: $30.00
 
 
 
 
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Paperback: $19.95
 
 
 
 
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