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Warfare In the Age of Madness 1.1 PDF Edition By Timothy O'Connor
eBook (PDF): $9.95
Warfare in the Age of Madness is a game of company-level battles in a dark near future. Designed for 15mm figures, opposing forces fight to survive by scavenging supply caches from the battlefield,... More > stripping enemy casualties of their gear, and raiding the enemy field camp. Features include easy to learn rules, small armies of just a few dozen 15mm figures (about 10-12 elements/stands) and a few vehicles, and a flexible force creation system. Create a completely custom force representing anything from a former regular rifle company (and now your personal war band!) to a hardened civilian militia from your hometown. The game uses only standard 6-sided dice and can be played on the average dining room or kitchen table.< Less
Warfare in the Age of Madness 1.1 By Timothy O'Connor
Paperback: $14.95
Prints in 3-5 business days
(1 Ratings)
Warfare in the Age of Madness is a game of company-level battles in a dark near future. Designed for 15mm figures, opposing forces fight to survive by scavenging supply caches from the battlefield,... More > stripping enemy casualties of their gear, and raiding the enemy field camp. Features include easy to learn rules, small armies of just a few dozen 15mm figures (about 10-12 elements/stands) and a few vehicles, and a flexible force creation system. Create a completely custom force representing anything from a former regular rifle company (and now your personal war band!) to a hardened civilian militia from your hometown. The game uses only standard 6-sided dice and can be played on the average dining room or kitchen table.< Less

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