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Sabres & Sorcery (full-size, hardback) By Michael Wallace
Hardcover: $24.00
Prints in 3-5 business days
Sabres & Sorcery is a traditional, pencil and paper role-playing game, based upon the excellent Sabres & Witchery RPG by Simon Washburne. Those gamers familiar with Sabres & Witchery,... More > Labyrinth Lord, or pre-1990s versions of Dungeons & Dragons, etc. will have no problems understanding these rules. The rules of Sabres & Sorcery are simple enough for a 12-year old to grasp and meaty enough for a 48-year old to enjoy. Included in this book are: * Rules for character creation and advancement, * Rules for exploring deep, dark dungeons and battling those found within, * Rules for magic, including Wizardly corruption, * Traditional range of Monsters, plus a couple of new critters, * Two sample campaign settings, “The Known World”, with enough detail to get a campaign going, and the bare minimum detail for “The Gunpowder Plot”, * Several pages of graph paper for house rules, notes, maps, etc., * Character sheet to be copied for personal use.< Less
Sabres & Sorcery (full size) By Michael Wallace
Paperback: $18.00
Prints in 3-5 business days
Sabres & Sorcery is a traditional, pencil and paper role-playing game, based upon the excellent Sabres & Witchery RPG by Simon Washburne. Those gamers familiar with Sabres & Witchery,... More > Labyrinth Lord, or pre-1990s versions of Dungeons & Dragons, etc. will have no problems understanding these rules. The rules of Sabres & Sorcery are simple enough for a 12-year old to grasp and meaty enough for a 48-year old to enjoy. Included in this book are: * Rules for character creation and advancement, * Rules for exploring deep, dark dungeons and battling those found within, * Rules for magic, including Wizardly corruption, * Traditional range of Monsters, plus a couple of new critters, * Two sample campaign settings, “The Known World”, with enough detail to get a campaign going, and the bare minimum detail for “The Gunpowder Plot”, * Several pages of graph paper for house rules, notes, maps, etc., * Character sheet to be copied for personal use.< Less
Pulp Adventures for Today! (full-size) By Michael Wallace
Paperback: $16.00
Prints in 3-5 business days
Pulp Adventures for Today! is a high-speed, low-drag Role-playing game based on the science fiction stories of yesteryear, such as Flash Gordon, Buck Rogers, Tarzan of the Apes, John Carter of Mars,... More > etc These rules are designed to be used with any sort of campaign which doesn't rely too much on realism The only things required to play Pulp Adventures for Today! are a group of friends, a handful of standard six-sided dice, a pencil, and your imagination So strap on your blaster, sharpen your saber, climb aboard your war zeppelin and look for adventure Included in this rulebook are: * Rules for character creation, * Skills and how to use them, * Equipment from the past through the future, * A small number of vehicles, * A sampling of critters, * And two sample campaign settings: Terra Reich, in which a horde of evil aliens invade Earth while WW2 is underway and The Atlantean Age, a more typical swords & sorcery setting.< Less

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Our World Our World By Deleah Payne
Paperback: $21.60