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ArkDar Book 2 By Geoffrey M. Metcalf
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Arkell is a genetically manipulated warrior clone. During a political seachange he is commissioned and removed from control of government officials and placed under exclusive military control. ... More > Arkell and his team of special operation soldiers join General Ferr in a raid to kidnap the Stoellean king. During the raid, General Ferr is critically injured. The team rescues the General and transporst him and the Stoellean king to an isolated planet. Arkell encounters Dar while waiting for a medical team to tend to General Ferr. Dar is a 700 plus pound hybrid beast of remarkable strength and intelligence. The two inexplicably are bonded both telapathically and empathically. They not only can communicaete telepathically, but literally ‘feel’ what the other feels. This book is a ‘Prequel’ to ‘ArkDar/The Two That Are One’ and explains the origins of both Arkell and his symbiotic soul mate Dar.< Less
ArkDar By Geoffrey M. Metcalf
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When Arkell and Dar first met there was no tension or danger. Which in and of itself was strange given two such dangerous beings. Rather, an instant bonding took place which has defied all... More > scientific analysis for the ten years they have been partners. They communicated both telepathically and empathically. Regardless of distance, they `felt' what the other felt. Words like loyalty, trust, understanding, even love were inadequate to express the strength and depth of that symbiotic bonding. From the day Arkell first saw Dar they `became' one. And for the past ten years they had become a legend in the Federation...the penultimate fighting machine. They had never failed in a mission. Eventually, the mere threat to dispatch the `Two That Are One' became sufficient negative incentive to precipitate immediate discussions and to end conflict.< Less
Will By Geoffrey M. Metcalf
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Will is a 9-year-old boy with cerebral palsy. He is a very bright and sensitive child but requires a walker to get around. We discover him playing game cube in his bedroom as the strange face of... More > Elverness appears on the TV screen. Elverness tells Will he needs to go to Acquinistere to help defeat a great evil. Will is diffident and reluctant but agrees to try to help. Will is suddenly transported to a strange place with a yellow sky and blue sun. He discovers he can walk and run unassisted. He and Elverness are joined by two talking horses that transport them to a medieval type city. Yes, the story is derivative and very consistent with the genre. However, despite the ‘journey/quest’ elements, it is much more a ‘life lessons’ story.< Less