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Game Educator Shand Book By European Union
eBook (PDF): $10.00
For children under school age today, digital gaming is becoming a more important part of childhood and play. Digital games are in a way the toys and playground of the digital age. They deserve more... More > attention from researchers, educators, and policy-makers alike. About a third of children aged 3–7 play digital games, and gaming seems to increase after preschool and elementary education (Kangas, Lun-dvall & Sintonen, 2008). According to a barometer on media consumption among children, about half of children aged 0–8 play digital games at least occasionally, and one third on a weekly basis. Boys start playing regularly at an earlier stage than girls, and they are also much more active gamers than girls (Suoninen, 2011).< Less

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The CashPT® Blueprint: How I Built and Scaled a Successful Cash-Based Physical Therapy Practice Even When I Was Told It Was Unethical, a Bad Idea and That No One Would Pay More Than Their Copay for Physical Therapy! The CashPT®... By Aaron LeBauer
Paperback: $19.97