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Flynn's Guide to Azri Drakara: A Primer By Jason Kemp
eBook (PDF): $4.99
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Out towards the rim of the Milky Way galaxy, a thousand parsecs away from Old Earth, far from that little yellow sun called Sol, lays a region of space known as the Azri Drakara... More > sector! Flynn’s Guide To Azri Drakara: A Primer is a campaign resource and sourcebook for Traveller that introduces a complete game setting which can be used with the Traveller system, or even other science fiction rules sets. This book provides an overview to the setting, including a history of the Dracosian Republic, a map of Azri Drakara sector, an introduction to 11 different interstellar polities that exist within the sector, details for 15 intelligent species (both human and alien) frequently encountered within Azri Drakara sector, and some design notes providing a behind-the-scenes peek at some of the elements included in this new Traveller campaign setting. Please check out future releases in the Flynn's Guide to Azri Drakara series from Samardan Press in the coming months!< Less
Flynn's Guide to Azri Drakara: Republic Starships By Jason Kemp
eBook (PDF): $3.99
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Flynn's Guide To Azri Drakara: Republic Starships is a campaign resource and sourcebook for Traveller that describes starships common to the Dracosian Republic. This book provides an overview of the... More > use of starships within the Republic (including a hierarchy of military vessels, the proper use of distress signals and an alternate approach to the Ship Shares material benefit), detailed descriptions for 18 different space vessels, and a complete set of space encounter tables and rules. Flynn's Guide To Azri Drakara: Republic Starships is another product in our outstanding Flynn's Guide To Azri Drakara series. This series provides details on the Azri Drakara sector, a region in space where Referees and players can engage in all manner of science fiction adventuring. Although designed for use with the Traveller system, the Azri Drakara setting can be used with any science fiction roleplaying game! Watch for future releases of the Flynn's Guide To Azri Drakara series from Samardan Press in the coming months!< Less
Covers for Flynn's Guide To Alien Creation By Jason Kemp
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These are the cover images for Flynn's Guide to Alien Creation, provided free for those that have purchased the PDF and would like to have covers for the files they print out.
Flynn's Guide To Alien Creation By Jason Kemp
eBook (PDF): $4.99
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Have you ever wondered what kind of alien species would live on the worlds of your own Traveller campaign? Referees, are you tired of variations on the same old theme, of "people in rubber... More > suits" or "humans with rubber foreheads", when creating aliens for your new campaign setting? Are you looking for a way to play the aliens that are mentioned only in passing in your favorite Traveller rule books? If so, look no further! Flynn's Guide to Alien Creation offers Traveller Referees a complete system for alien species creation, starting with only a Universal World Profile and two six-sided dice. Referees are guided through the process of generating their own alien species for their Traveller campaign settings, complete with detailed examples. There's even advice on how to further define your alien culture, adding depth to the new alien races you can create using Flynn's Guide to Alien Creation. This product requires the use of the Traveller main rules book, which is available from Mongoose Publishing.< Less
Flynn's Guide to Magic in Traveller By Jason Kemp
eBook (PDF): $5.99
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Have you ever wanted to play in a Traveller campaign that blurs the line between fantasy and science fiction? Have your characters discovered your favorite fantasy campaign setting off the main trade... More > routes? Are you interested in developing your own Fantasy game based on the Traveller SRD? If you answered "Yes" to any of these questions, then Flynn's Guide to Magic in Traveller is for you! Now you can introduce unlimited eldritch power to your Traveller campaign! Within this product, you'll find a complete skill-based magic system that can be used for either free-form spellcasting or formulaic rituals, as needed for your campaign. In addition, this supplement also contains rules for magic item creation, an extensive list of 150+ sample spells, new skills and a complete Mage career path. You'll find everything you need to add the power of magic to your Traveller campaign! This product requires the use of the Traveller main rules book, which is available from Mongoose Publishing.< Less
Book of Races By Jason Kemp
eBook (PDF): $3.99
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The Book of Races is a character race supplement for Swords & Wizardry, Labyrinth Lord, and other Old School or retro-clone rules systems. The Book of Races provides details on twelve different... More > races in two different formats: as character races separate from classes, and as racial classes. Whatever your gaming preferences may be, the Book of Races provides twelve new character races to enhance your gaming experience. This supplement details the Artathi, the Duar, the Elde, the Eldeblooded, the Feytouched, the Giantkin, the Goblin, the Hyrknoff, the Kelshan, the Ordath, the Vaelan and the Wyrmblooded. As a bonus, an appendix also introduces the Simple D6 Check System.< Less
One-Act Adventure: Vengeance By Proxy By Jason Kemp
eBook (PDF): $3.99
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Looking for a good Traveller scenario for a convention or One Shot? Only have an hour or two before the game, and you've got nothing ready? The One-Act Adventures series offers an evening's worth of... More > great science fiction gaming without the hassles of preparation time. Although written for Traveller, game masters that are more familiar with other sci-fi rules systems should be able to easily translate this adventure to their favorite system. In Vengeance By Proxy, the executive of a local mercantile corporation asks the party to seek out a crime lord and deliver a package for him, all while avoiding the notice of other interested parties. This scenario is designed for characters with a wide range of skills, although investigative, combat and stealth skills would be beneficial. Within, you will also find details on the sport of Gee-Ball, complete world data and a map for Cepheus Subsector, and more. This product requires the use of the Traveller main rules book, which is available from Mongoose Publishing.< Less
Hammersong's Legacy By Jason Kemp
eBook (PDF): $8.99
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It has been a century since the War of All Gods has ended, and the land of Cameria has yet to heal from the devastation. The Duar Protectorate that watched over the people of the Eastern Shores fear... More > the worst, now that the great warrior-king, Ollum Hammersong, has passed. Despite the twisted monstrosities that roam the lands, the people have made their first steps toward recovery. Now, a Regent’s Council rules as agents of Balmordak travel abroad in search of the king’s missing heir. Hammersong’s Legacy provides a strong foundation for running a campaign set in this post-apocalyptic fantasy setting, providing full details on the gods, races, history and cultures of Cameria, a wide range of 66 adventure seeds, a small bestiary of more than 60 beasts, and more. Referees will find herein a rich and vibrant setting for their fantasy campaigns, which in turn will provide hours of joy and entertainment as your players explore these shattered realms and discover the secrets of Hammersong’s Legacy.< Less
Fantasy Concepts Campaign Resource By Jason Kemp
eBook (PDF): $7.99
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Fantasy Concepts is a D20-based Open Gaming system that implements the latest in streamlined D20 game mechanics to bring a new level of versatility and creativity to your fantasy roleplaying... More > experience. The Fantasy Concepts Campaign Resource offers: a streamlined skill system with a reduced skill list for ease of game play and character advancement; a new combat system aimed at a rapid resolution of conflicts without losing any of the fun; seven races and six character classes that utilize talent paths for character development; twenty-nine talent paths containing 128 talents to help customize your character; over 100 feats that offer flexibility and diversity in support of your character concept; an action point system that is fully integrated with the rest of Fantasy Concepts; simple conversion details that allow you to use the spells and monsters from your other D20-based Open Gaming systems; and much more. This illustrated 108-page PDF is bookmarked for ease of use.< Less
MyD20 Lite Player's Guide, PDF Edition By Jason Kemp
eBook (PDF): $6.99
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Conceived as the Second Generation of Old School gaming, MyD20 Lite combines the simple, rules-light rules of the original edition of "the World's Most Popular Roleplaying Game" with... More > innovations from the last decade of the Open Gaming movement to create a lightweight and enjoyable gaming experience. Inside this book, you'll find everything you need as a player, including details on character creation, five individual races, four archetypal classes, a simple skill system, an equipment list inspired by actual medieval prices, advanced combat options that still provide a streamlined gaming experience, a complete selection of spells and more. MyD20 Lite provides a lightweight gaming system that lets you use modules and material from any edition of your favorite roleplaying system. If you're looking for the next generation in Old School Gaming, then MyD20 Lite is your portal to a multiverse of fantasy gaming!< Less

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