Goods and Gear is loaded with material for Dungeons & Dragons (3.5 Edition), d20, or HackMaster, including: Weaponry; Armor, Shields & Barding; Tools, Gear and Equipment; Personal Goods and... More > Services; Musical Instruments; Games and Entertainment; Food and Drink; Concoctions; Animals; Clothing; Travel and Transportation; and finally Lodging.
Anything you'd every want to buy or acquire in a fantasy campaign is here!< Less
This is the ultimate guide to designing the perfect scoundrel PC or villain NPC, and a must have for any player or Game Master. It is loaded with new material including: a step-by-step guide to... More > villain design, 7 new prestige classes, 24 new villainous feats, revised rules for anti-feats, 81 new evil spells, vicious new combat options and finally new monsters and undead templates, detailing the rituals for creating all kinds of intelligent undead. Additionally, this tome includes information on: breaking stereotypes; detailing the villain's motivations, obsessions, goals and schemes; and choosing the villain's alignment (and why good-aligned villains are not only possible, but plausible). Detailed emotional archetypes, suggestions for villains and experience, supernatural villains, familiars and many different types of villainous organizations (including assassins' guilds, black marketers, raiders and more) give the evil PC, or the Game Master, a wide variety of new ideas and role-playing insight.< Less
You now hold in your hands the definitive orc sourcebook for Dungeons & Dragons® and the Kingdoms of Kalamar®: Fury in the Wastelands. Designed for both the Player and Dungeon Master,... More > this book contains all the information on orcs you would ever want or need.< Less
This is it - the monster book for those who know that a creature’s story goes far beyond a collection of combat statistics. Dangerous Denizens: the Monsters of Tellene details the history,... More > habitat, behaviors and ecology of many of the monstrous inhabitants that roam the world of Tellene – including never before seen creatures and variants on old favorites. From beginning to end, these monsters present a whole new range of challenges.
This book gives you the fine details that will really make your monsters come alive, whether they live in the largest cities, the deepest seas or the most untamed jungle. All information on these monsters of the world of Tellene is presented in a logical and organized manner that will give you more options and ideas with which to challenge your players. < Less
This is it - the definitive rulebook for the D&D: Kingdoms of Kalamar campaign setting, and a must have for players and Dungeon Masters of any D&D (v3.5) campaign. Not only is the Player's... More > Guide to the Sovereign Lands loaded with expanded and updated material, this 275-page book also includes a vast amount of new background details and game mechanics!< Less