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1871: Last Stand at Surbiton By Mark Wightman
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This is a sequel to its 'big brother' "1871: The Battle of Dorking". You will need to own "Dorking" in order to play "Surbiton". "1871: Last Stand at... More > Surbiton" allows you to see if the defenders could maybe salvage something if they suffer a Decisive Defeat at Dorking in this wargaming simulation of Chesney's fictional Victorian Anglo-German War.< Less
Draken Games Project Lifecycle By Mark Wightman
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A brief insight into the development process of a Draken Games project
Draken Games Catalogue 2 By Mark Wightman
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Draken Games Catalogue, Issue 2, April 2011
1871: Last Stand at Surbiton By Mark Wightman
Paperback: $16.75
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This is a sequel to its 'big brother' "1871: The Battle of Dorking". You will need to own "Dorking" in order to play "Surbiton". "1871: Last Stand at... More > Surbiton" allows you to see if the defenders could maybe salvage something if they suffer a Decisive Defeat at Dorking in this wargaming simulation of Chesney's fictional Victorian Anglo-German War.< Less
The GM's Planet-Building Handbook By Mark Wightman
Paperback: $21.85
Ships in 3-5 business days
The complete resource for the GM or sci-fi author who wants to design a believable planet fit for human habitation. Informed by scientific theory but not constrained by it, with facts and figures... More > condensed to easy-to-understand tables and diagrams. There's also a section on mapping planetary surfaces.< Less
Chariot of the Gods By Mark Wightman
eBook (PDF): $2.01
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A generic roleplaying game scenario, designed to be used with any rules system. The party need to cross a dangerous mountain range: luckily a kindly cleric has a miraculous flying ship. Of course,... More > nothing is ever as straightforward as it seems...< Less
Distant Vistas By Mark Wightman
eBook (PDF): $4.95
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A resource for anybody who wants to run a science-fiction RPG. 'Distant Vistas' includes a host of information about the star systems, spacecraft, alien species, weapons and history of a distant... More > Sector far from Earth. Even the politics, economy, sports and cultural life are covered - with plotline ideas galore! Use the book's charts and Resource Library as the basis for designing your own campaign, or pick the bits that best fit your current game.< Less
Vectis By Mark Wightman
eBook (PDF): $5.01
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A boardgame allowing two players to fight out a fictional campaign from the Napoleonic Wars: a French invasion of England's Isle of Wight. Full rules are provided, with period illustrations and... More > fictional vignettes conveying the feel of the game setting. The cut-outs needed to make the board and playing counters are also provided. The game, while simple by wargame standards, is reasonably complex and so will best suit teens and older.< Less
Per Ardua... By Mark Wightman
eBook (PDF): $2.00
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A Call of Cthulhu scenario set in modern Britain. The party is brought in to investigate strange happenings at a military research airbase... Designed for 2nd Edition rules, some minor modifications... More > may be required for use with later rules.< Less
Last Stand at Kirrinbahr By Mark Wightman
eBook (PDF): $6.95
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A stand-alone roleplaying adventure where you take the part of the hero as he battles against the odds to survive a last desperate battle and save his city. However it's not all combat: strategy and... More > cunning will be needed to give you a chance in the final confrontation... with the occasional plot twist along the way! Complete rules (based on the 'Fighting Fantasy' system) are clearly explained: all else you need are dice and a pencil!< Less