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Over Open Sights Early Naval Wargaming Rules 1873-1904 Early Wargames Volume 6 By John Curry
Paperback: $20.48
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Over Open Sights traces the early development of naval wargaming in the Royal Navy between 1873 and 1904. It is part of a series by the History of Wargaming Project documenting early wargaming. The... More > book opens with a foreword by the well-known author and game designer, Larry Bond. Next is a reflective essay about the position of naval wargaming within the hobby. The heart of the book is the reproduction of the early wargames, with period commentary from various RUSI sessions. The naval wargames included are: Lieutenant Castle R.N.: The Game of Naval Tactics (1873) Captain Colomb R.N.: The Duel: A Naval Wargame (1879) Lieutenant H. Chamberlain R.N.: Game of Naval Blockade (1888) The Launch of the Fred Jane Naval Wargame at RUSI (1898) The First Edition of The Fred Jane Naval Wargame (1898) The book also includes further material on the Fred Jane Wargame.< Less
The Wargaming Pioneers Including Little Wars by H.G. Wells, The War Game for Boy Scouts and The War Game by Captain Sachs 1898-1940 Early Wargames Vol. 1 By John Curry
Paperback: $25.05
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Prior to Donald Featherstone publishing his classic book War Games in 1962, there were numerous attempts, by other authors, to create realistic wargames. H.G. Wells's 1913 Little Wars, was the best... More > known early wargaming book, although only one of a number of early wargaming rules. The many similarities in these rules indicate that H.G. Wells was clearly familiar with some of these when devising his own rules. This book contains selected key wargames all written between 1898 and 1940 including:: Notes on the Robert Louis Stevenson Game (1898) The Great Wargame (1908) War Games for Boy Scouts (1910) Little Wars (1913) by HG Wells Sham Battle 1929 (Extract) by Lt. Dowdall and Gleason Mechano Artillery Duel (1932) The Liddell Hart Wargame (1935) Captain Sachs War Game (1940)< Less
The British Army Desert War Game: MOD Wargaming Rules (1978) By John Curry
Paperback: $19.45
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These rules were written in 1968 to wargame, at a tactical level, the desert warfare battles in a potential invasion of Iraq in the mid-1970’s. They are a piece of wargaming... More > ‘archeology.’ The Land Rules for a Wargame in a Desert Setting in 1978 are an example of a military map based wargame. Written both for training and analysis, they have detailed information on matters important to the military and often ignored by hobby wargamers. Deployment times, lead times for preparation of assaults, ammunition constraints, shadowing retreating units and communications are all dealt with by the rules. Military wargames are traditional heavily umpired, with a large supporting case of assistants to help run the game, but this book contains guidance on how a modern wargamer can recreate the original game in a practical form on a single map.< Less
The British Kriegsspiel (1872) Including RUSI's Polemos (1888) Early Wargames Volume 2 By John Curry
Paperback: $26.03
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The 1824 German Kriegsspiel game has been widely referred to as the start of modern professional wargaming. This book, aims to explore the British development of that early game in the 19th century.... More > Much of the material has not been in the public domain since it was first published. The contents of this book include: Map Manoeuvres: An Introduction to Kriegsspiel (1839) The Rules for Kriegsspiel by Captain Baring (1872) A newspaper report on the German Game of War (1878) A discussion about how to create wargaming terrain in Aids to Kriegsspiel (1897) The Dangers of Kriegsspiel and Political Officers (1899) The problems with creating imaginary maps for war games (1888) Bellum, an English Kriegsspiel Variant (1909) The first medieval wargame in Kriegsspiel and the Teaching of Military History (1890) The Game of Polemos as played at RUSI (1888) A wargame with a political message, Lieutenant Henry Chamberlain's RN New Game of Invasion (1888)< Less
First Battle American Army Divisional Level Wargaming in the Cold War (1979) By John Curry
Paperback: $17.79
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The FIRST BATTLE simulation system was designed to exercise American divisional commanders and staffs in the control and coordination of combined arms operations. The game was played using 1:50000... More > maps using simple counters. Movement and firing were measured using the 1 km grid squares that were already printed on the maps. The FIRST BATTLE rules are well written, with examples; so it is quite feasible for a dedicated hobby wargamer to recreate a game from the Cold War using these rules. All one needs is a standard 1:50000 or 1:25000 map, some counters, two ORBATS and a simple scenario. Playing a game using these rules is harking back to the days when two huge armies were facing each other across a divided Germany. The rules are published by The History of Wargaming Project that aims to document the development of the hobby.< Less
Innovations in Wargaming Vol. 1 Developments in professional and hobby wargames By John Curry
Paperback: $26.42
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The Art of Wargaming has never been static over the first two centuries of its history. In both the professional and hobby sides of wargaming, there has been a desire to strive to perfect and develop... More > the many sets of rules into the best possible wargaming system. This book is about some of the key innovations in wargaming. It includes chapters on: Designing Wargaming Rules The Hunt for Weapons of Mass Destruction: A Committee Game An introduction to Kriegsspiel by Paddy Griffith A Naval Kriegsspiel by Paddy Griffith TEWTS Tactical Exercises Without Troops Space Invaders on the Rhine: A Hall Game Hijack! An anti-terrorism wargame Sen Toku A World War 2 Japanese Imperial Naval Staff Game. An extended discussion on How to Design and Play Historical War Council Games by Paddy Griffith The History of Wargaming Project is edited by John Curry.< Less
Tacspiel - The American Army's Wargaming Rules for Vietnam By John Curry
Paperback: $19.37
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Tacspiel, for Counter Guerrilla Operations, was a detailed map based simulation of counter insurgency warfare. It was used to develop many successful strategies that were used in Vietnam. An army... More > report at the time said, 'Actual tactical changes, made as result of these games, later paid off in an impressive fashion' . The rules were map based playing with platoons and company sized units on typical operations. These rules are a very important statement on how the American Army, its commanders and officers fought the Vietnam War on a operational level. It is published as part of the History of Wargaming Project by< Less
Dunn Kempf American Army Training War Game Rules 1977-1997 By John Curry
Paperback: $17.88
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Dunn Kempf The Tactical Wargame of the American Army 1977-1997 Fort Levenworth Combined Arms Training Centre Edition with Optional data tables from the III Corps Edition of the rules The wargame... More > accurately models the potential battles between American forces and their enemies. In addition to being fun to play, Dunn Kempf aimed to be worthwhile training in:  American and Warsaw Pact tactics  Weapons capabilities and effects  The correct employment of indirect fire, such as artillery and mortars  The use of terrain  The use of smoke  The use of obstacles. This version has been updated includes optional data from the III Corps edition:  Minefield tables  Anti-aircraft fire  Notes on Soviet tactics 1950 - 2000 Published as part of the History of Wargaming Project at< Less
Army Wargames Two Centuries of Staff College Exercises By John Curry
Paperback: $18.85
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This book contains classic examples of military tactical exercises. They were ‘one’ turn wargames, where junior officers were faced with a problem and had to make a combat appreciation,... More > then offer a solution. The book includes five classic examples of this type of mitary exercise: Examples of Moltke’s Staff Problems (1878) with period commentary. The Defence of Duffers Drift (1903); from the Boer War, denying a crossing to the enemy. The Defence of Bowler Ridge (1929) tackles the challenge of infantry blocking vital ground against armour The Defence of Bloodford Village (1940) is from WWII; defending a village in the Britain Special Reconnaissance Patrol No.5 (1980) is a rare example of a Russian Military recce patrol exercise from the Cold War.< Less
The Fred Jane Naval War Game (1906) including the Royal Navy's Wargaming Rules (1921) By John Curry
Paperback: $24.69
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(2 Ratings)
RULES FOR THE JANE NAVAL WAR GAME A SEA KRIEGSPIEL SIMULATING ALL THE MOVEMENTS AND EVOLUTIONS OF EVERY INDIVIDUAL TYPE OF MODERN WARSHIP, AND THE PROPORTIONATE EFFECT OF EVERY SORT OF GUN AND... More > PROJECTILE. PART I. TACTICAL PART II. STRATEGICAL INVENTED BY FRED T. JANE AUTHOR OF "ALL THE WORLD'S FIGHTING SHIPS," ETC., ETC. This edition includes: Introduction to the rules Background to the Jane War Game Fast-play summary of the sules The original 1906 rules The Royal Navy 1921 War Game Rules The complete book, 'Your Navy as a Fighting Machine' by Fred T Jane (1914) Printed as part of the History of Wargaming Project< Less

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Paperback: $19.97
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Paperback: $14.95