Tacspiel, for Counter Guerrilla Operations, was a detailed map based simulation of counter insurgency warfare. It was used to develop many successful strategies that were used in Vietnam. An army... More > report at the time said, 'Actual tactical changes, made as result of these games, later paid off in an impressive fashion' .
The rules were map based playing with platoons and company sized units on typical operations.
These rules are a very important statement on how the American Army, its commanders and officers fought the Vietnam War on a operational level.
It is published as part of the History of Wargaming Project by www.johncurryevents.co.uk< Less
The Tactical Wargame of the American Army
Fort Levenworth Combined Arms Training Centre Edition with Optional data tables from the III Corps Edition of the rules
The wargame... More > accurately models the potential battles between American forces and their enemies.
In addition to being fun to play, Dunn Kempf aimed to be worthwhile training in:
American and Warsaw Pact tactics
Weapons capabilities and effects
The correct employment of indirect fire, such as artillery and mortars
The use of terrain
The use of smoke
The use of obstacles.
This version has been updated includes optional data from the III Corps edition:
Notes on Soviet tactics 1950 - 2000
Published as part of the History of Wargaming Project at www.johncurryevents.co.uk< Less
The Art of Wargaming has never been static over the first two centuries of its history. In both the professional and hobby sides of wargaming, there has been a desire to strive to perfect and develop... More > the many sets of rules into the best possible wargaming system. This book is about some of the key innovations in wargaming.
It includes chapters on:
Designing Wargaming Rules
The Hunt for Weapons of Mass Destruction: A Committee Game
An introduction to Kriegsspiel by Paddy Griffith
A Naval Kriegsspiel by Paddy Griffith
TEWTS Tactical Exercises Without Troops
Space Invaders on the Rhine: A Hall Game
Hijack! An anti-terrorism wargame
Sen Toku A World War 2 Japanese Imperial Naval Staff Game.
An extended discussion on How to Design and Play Historical War Council Games by Paddy Griffith
The History of Wargaming Project is edited by John Curry.< Less
These rules were written in 1968 to wargame, at a tactical level, the desert warfare battles in a potential invasion of Iraq in the mid-1970’s. They are a piece of wargaming... More > ‘archeology.’
The Land Rules for a Wargame in a Desert Setting in 1978 are an example of a military map based wargame. Written both for training and analysis, they have detailed information on matters important to the military and often ignored by hobby wargamers.
Deployment times, lead times for preparation of assaults, ammunition constraints, shadowing retreating units and communications are all dealt with by the rules.
Military wargames are traditional heavily umpired, with a large supporting case of assistants to help run the game, but this book contains guidance on how a modern wargamer can recreate the original game in a practical form on a single map.< Less
Verdy's 1876 Free Kriegspiel launched a new generation of wargames. Using minimal rules and tables, the game aimed to produce realistic games based on military reality as decided by the umpire.
This... More > edition includes the Victorian Army's 1896 War Game Kriegspiel rules.< Less
RULES FOR THE JANE NAVAL WAR GAME A SEA KRIEGSPIEL SIMULATING ALL THE MOVEMENTS AND EVOLUTIONS OF EVERY INDIVIDUAL TYPE OF MODERN WARSHIP, AND THE PROPORTIONATE EFFECT OF EVERY SORT OF GUN AND... More > PROJECTILE. PART I. TACTICAL PART II. STRATEGICAL INVENTED BY FRED T. JANE AUTHOR OF "ALL THE WORLD'S FIGHTING SHIPS," ETC., ETC. This edition includes: Introduction to the rules Background to the Jane War Game Fast-play summary of the sules The original 1906 rules The Royal Navy 1921 War Game Rules The complete book, 'Your Navy as a Fighting Machine' by Fred T Jane (1914) Printed as part of the History of Wargaming Project www.johncurryevents.co.uk< Less
Prior to Donald Featherstone publishing his classic book War Games in 1962, there were numerous attempts, by other authors, to create realistic wargames. H.G. Wells's 1913 Little Wars, was the best... More > known early wargaming book, although only one of a number of early wargaming rules. The many similarities in these rules indicate that H.G. Wells was clearly familiar with some of these when devising his own rules.
This book contains selected key wargames all written between 1898 and 1940 including::
Notes on the Robert Louis Stevenson Game (1898)
The Great Wargame (1908)
War Games for Boy Scouts (1910)
Little Wars (1913) by HG Wells
Sham Battle 1929 (Extract) by Lt. Dowdall and Gleason
Mechano Artillery Duel (1932)
The Liddell Hart Wargame (1935)
Captain Sachs War Game (1940)< Less
Hector MacDonald was fourteen when he ran away to join the Black Watch, the famous 42nd Highland Regiment. From service in the Crimean War, where he was wounded , to the Indian Mutiny, and then... More > through a whole array of other assignments, MacDonald saw more service than most. Based on a single letter found in Bristol’s Docks, Donald Featherstone has written an imaginative reconstruction of the outstanding soldier’s life.
From the extensive contemporary accounts of the Regiment and histories of the Army, Donald Featherstone has reconstructed the life of a Highlander in the mid-nineteenth century. Using the archives of the Black Watch Regimental Museum and his unique access to key British military historians, Featherstone has found a wealth of period detail. Hector MacDonald was a real soldier and the actions in this book are real, his story is in many ways representative of the Victorian soldier who founded an empire by feat of arms.
Further details about the project can be found at:
Skirmish Wargaming is a classic from the history of wargaming
It was the first widespread set of popular rules for playing skirmish level battles on the table top with handfuls of figures aside.... More >
The book includes:
Generic rules for skirmish wargaming
Scenarios including period rules for:
Archers in France June (1429)
English Civil War Cavalry Action (1643)
The Jolly Roger (1715)
The 95th Rifles in the Pennisula War (1813)
The French Foreign Legion in Mexico (1866)
The Massacre at Isandhlwana (1879)
The Old West (1888)
First World War Trench Raid (1916)
Street Fighting in Cassino (1944)
This new edition, includes additional scenario’s
To Claim our Long-forgotten Gold (Fantasy, Third Age)
Mining Station Sigma 9 (Science fiction, Year 3015, the far future)
Guidance on how to play solo skirmish wargames
Printed as part of the History of Wargaming Project
Donald Featherstone's Tank Battles in Miniature provides an authoritative guide to the momentous battles between Rommel's Afrika Korps and the 8th Army, together with numerous suggestions as to how... More > these events can be reproduced realistically on the table top as wargames. The Western Desert campaign contained many unique features which render it especially suitable for wargaming. A war of movement and material, with infantry playing a secondary role to the tanks which roamed at will over the empty wastes.
a summary of the actual campaign, technical specifications for vehicles, tanks, guns and aircraft, terrain, communications, visibility and navigation, firing tank and anti-tank guns, 'brewing-up', air operations, the Long Range Desert Group, minefields and supply
The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.< Less