Following the same format as the others in the series (on the Western Desert, Russian and D-Day campaigns) the book includes an introduction to recreating tank battles in miniature; in particular,... More > for simulating the conditions of the rugged Tunisian and Italian countrysides.
The author actually served with the 51st Royal Tank Regiment in Italy and so draws heavily on his own experience of what armoured warfare was like. He includes detailed accounts of individual engagements which are ideal scenarios for wargamers. These really give the feel for what it was like to be the commander, driver or gunner of a tank in action.
For any wargamer who wishes to pursue an interest in the Western Desert Theatre and continue his campaign into Tunisia and Italy, this book is ideal.
The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at:
A guide to the men, the weapons, the battles, and campaigns and how to re-fight them in miniature.
The American War of Revolution 1775-1783 is a war of battles bearing colourful names, most of them... More > ideally suited for re-fighting on table-top battlefields. The skilful general can triumphantly turn historical defeats into victories.
This book tells the wargamer how to don the mantle of Washington and lead American Armies against British regulars to display greater tactical genius than Burgoyne and Cornwallis.
After outlining the historical course of the war, the soldiers of both sides and their styles of fighting are described and commanders evaluated. This means re-fighting the major battles as wargames are explained, with maps of the battlefields transformed into table-top terrains. Hints on formulating rules include two complete sets that authentically simulate warfare of the period.
A new chapter, with a previously unpublished set of rules by Donald Featherstone, is included in this edition.< Less
This book gives potential admirals advice on how to fight their table-top naval battles. No space is too small, nor area too large to accomodate a naval wargame with two contestants or twenty. This... More > book contains rules that allow every sea battle in history to be refought with some of the classic rules of naval wargaming.
It includes rules by Fletcher Pratt, Fred Jane, Tony Bath, Jack Scruby etc...
This edition includes a new set of rules about Coastal Warfare 1939-45 by David Manley of the Naval Wargames Society< Less
This book covered straightforward methods of setting up and running such campaigns. It deals with topics ranging from map making, attrition and the issue of smaller forces delaying larger ones.... More >
Included are twenty-one examples of wargaming campaigns through the ages. Covering periods from the Dark Ages to World War II, each campaign was specially chosen by Don to illustrate different aspects of such games and options for the wargamer to consider. Each game was based around sketch maps and straightforward rules to allow groups of wargamers to experience command at the operational level.
This book was originally published under the title of ‘War Game Campaigns’.
The History of Wargaming Project is edited by John Curry and aims to bring classic wargaming books and rules to a modern audience.< Less