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One on One Adventures Compendium By Suzi Yee
Paperback: $35.00
Prints in 3-5 business days
This 244-paged tome contains 11 adventures designed for 1 player and 1 GM, now powered by Pathfinder Roleplaying Game! 1 on 1 Adventures #1: Gambler's Quest 1 on 1 Adventures #2: Star of Olindor 1... More > on 1 Adventures #3: Forbidden Hills 1 on 1 Adventures #4: Sixth Cavalier 1 on 1 Adventures #5: Vale of the Sepulcher 1 on 1 Adventures #6: Shroud of Olindor 1 on 1 Adventures #6.66: The Pleasure Prison of the B'thuvian Demon Whore 1 on 1 Adventures #7: Eyes of the Dragon 1 on 1 Adventures #8: Blood Brothers 1 on 1 Adventures #9: Legacy of Darkness 1 on 1 Adventures #10: Vengance of Olindor< Less
One on One Adventures Compendium Two By Joseph Browning & Suzi Yee
Paperback: $35.00
Prints in 3-5 business days
This second collection of ten 1 on 1 Adventures is now available in one tome — powered by the Pathfinder Roleplaying Game! 1 on 1 Adventures #11: Unbound Adventures 1 on 1 Adventures #12:... More > Journey into Riddle Canyon 1 on 1 Adventures #13: The Pearls of Pohjola 1 on 1 Adventures #14: A Sickness in Silverton 1 on 1 Adventures #15: Cipactli's Maw 1 on 1 Adventures #16: The Lost City of Bransik 1 on 1 Adventures #17: The 300th 1 on 1 Adventures #18: Redemption 1 on 1 Adventures #19: Adventurer's Guild Local #409 1 on 1 Adventures #20: The Tomb of Kara-Duir Nine of the adventures (12-20) are tailored for a single GM and player with a wide diversity of classes for play. Each of these nine come with a pregenerated character. The tenth, 1 on 1 Adventures #11: Unbound Adventures, contains information on GM-less Pathfinder gaming!< Less
A Magical Medieval Society: Western Europe (2nd Edition Softcover) By Joseph Browning & Suzi Yee
Paperback: $30.00
Prints in 3-5 business days
"If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide. This 192-page supplement is for GMs and players who wish... More > to add a touch of realism to their game. It's for the people who'd like to flesh out the background of their gaming world, but don't have the time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms, cities, manors, aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease. The book is easily usable with any fantasy role-playing game.< Less
The Lost Keys of Solitude By Joseph Browning & Suzi Yee
Paperback: $14.00
Prints in 3-5 business days
Advanced Adventures #10: The Lost Keys of Solitude is a 1E module designed for 6-8 adventurers of levels 6-10. While traveling through the foothills of the Garvain Mountains, your party found refuge... More > for the night in a hermit's cave. In the morning, you wake to find the hermit and all his possessions gone, all except for two golden tiles: one embossed with the image of a bull with his horns down and ready to charge, the other a tiger poised and ready to pounce. When the tiles are placed next to each other so that the bull and tiger face one another, the embossed images move, fusing the two pieces into one. The newly created image is the bull and tiger locked in combat. The fused piece is easily separated, and when separated, the images of the bull and tiger return to normal. Beside the two golden tiles lies a crudely-drawn map of the area with a path marked through valleys and passes ending at an "x" labeled "Solitude." What terrors or treasure could be found in Solitude?< Less
A Magical Medieval Society: Western Europe (2nd Edition) By Joseph Browning & Suzi Yee
Hardcover: $50.00
Prints in 3-5 business days
"If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide. This 192-page supplement is for GMs and players who... More > wish to add a touch of realism to their game. It's for the people who'd like to flesh out the background of their gaming world, but don't have the time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms, cities, manors, aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease. The book is easily usable with any fantasy role-playing game.< Less
The Lost Keys of Solitude By Joseph Browning & Suzi Yee
eBook (PDF): $6.00
Advanced Adventures #10: The Lost Keys of Solitude is a 1E module designed for 6-8 adventurers of levels 6-10. While traveling through the foothills of the Garvain Mountains, your party found refuge... More > for the night in a hermit's cave. In the morning, you wake to find the hermit and all his possessions gone, all except for two golden tiles: one embossed with the image of a bull with his horns down and ready to charge, the other a tiger poised and ready to pounce. When the tiles are placed next to each other so that the bull and tiger face one another, the embossed images move, fusing the two pieces into one. The newly created image is the bull and tiger locked in combat. The fused piece is easily separated, and when separated, the images of the bull and tiger return to normal. Beside the two golden tiles lies a crudely-drawn map of the area with a path marked through valleys and passes ending at an "x" labeled "Solitude." What terrors or treasure could be found in Solitude?< Less
Advanced Adventures Compendium 1 By Matthew Finch et al.
Hardcover: $50.00
Prints in 3-5 business days
(2 Ratings)
This book compiles the first 10 Advanced Adventure modules. If you enjoy these adventures, look for future releases in the Advanced Adventures line from Expeditious Retreat Press. The Pod-Caverns... More > of Sinister Shroom by Matthew Finch 2-4 The Red Mausoleum by James Boney 12-15 The Curse of the Witch Head by James Boney 6-10 The Prison of Meneptah by Alphonso Warden 8-10 The Flaming Footprints of Jilanth by Andrew Hind 3-5 The Chasm of the Damned by James Boney 6-10 The Sarcophagus Legion by Andrew Hind 2-4 The Seven Shrines of Nav’k-Qar by James Boney 8-12 The Lost Pyramid of Imhotep by Alphonso Warden 4-7 The Lost Keys of Solitude by Joseph Browning & Suzi Yee 6-10< Less

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Anochi Anochi By Paul Hamburger
Hardcover: $21.90
 
 
 
 
 
 
 
 
 
 
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